Chapter 119
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(HERE IS A LIST OF WHAT I CAN OFFER YOU. YOU HAVE 92 AVAILABLE LIFE POINTS.)
STRENGTH (10 POINTS) - +1 STRENGTH
DEXTERITY (20 POINTS) - +1 DEXTERITY
INTELLIGENCE (20 POINTS) - +1 INTELLIGENCE
HEALTH (10 POINTS) - +1 HEALTH
HIT POINTS (2 POINTS) - +1 HIT POINT
WILL (5 POINTS) - +1 WILL
PERCEPTION (5 POINTS) - +1 PERCEPTION
FATIGUE POINTS (3 POINTS) - +1 FATIGUE POINT
(AVAILABLE ADVANTAGES)
ANIMAL EMPATHY (5 POINTS) - +1 TO ANALYZE A LIVING ANIMAL
CHARISMA (5 POINTS) - +1 TO IMPRESS AND LEAD OTHERS (MAY BE BOUGHT MULTIPLE TIMES)
COMBAT REFLEXES (15 POINTS) - +1 TO ALL ACTIVE DEFENSES, +1 TO FAST DRAW A WEAPON, +2 AGAINST FEAR, +6 TO AWAKEN, YOU WILL NEVER 'FREEZE' IN A SURPRISE SITUATION, +1 AGAINST SURPRISE ATTACKS OR +2 IF YOU ARE THE LEADER OF A GROUP
DANGER SENSE (15 POINTS) – SOMETIMES YOU GET A FUNNY FEELING…
DAREDEVIL (15 POINTS) – ANY TIME YOU DO SOMETHING UNNECESSARYILY RISKY YOU WILL RECEIVE +1 TO ALL SKILLS IN CONNECTION TO THE CURRENT ACTIVITY
EMPATHY SENSITIVITY (5 POINTS) - +1 TO ANALYZE A SENTIENT SUBJECT FOR TRUTHFULNESS
ENHANCED BLOCK (5 POINTS) - +1 TO BLOCK
ENHANCED DODGE (15 POINTS) - +1 TO DODGE
ENHANCED PARRY (10 POINTS) - +1 TO PARRY
FEARLESSNESS (2 POINTS/LEVEL) - +1 VERSUS INSTANCES OF FEAR AND INTIMIDATION
HARD TO SUBDUE (2 POINTS) - +1 TO AVOID UNCONSCIOUSNESS
HIGH PAIN THRESHOLD (10 POINTS) - +3 TO RESIST PAIN, NEVER SUFFER SHOCK ASSOCIATED WITH PAIN
KNOW TIME (2 POINTS) – ALWAYS KNOW WHAT TIME IT IS
MANA ENHANCER (50 POINTS) – THE LOCAL MANA AROUND YOU IS RAISED ONE LEVEL FROM WHAT IT CURRENTLY IS
MEDIUM (10 POINTS) – YOU CAN SPEAK WITH SPIRITS AROUND YOU
PERFECT BALANCE (15 POINTS) – YOU ALWAYS KEEP YOUR BALANCE, +6 ON SLICK SURFACES, +4 DURING COMBAT
PLANT EMPATHY (5 POINTS) – DETERMINE GENERAL HEALTH AND DETERMINE NATURAL OR SUPERNATURAL ORIGIN OF PLANTS, +1 RELATIONS WITH SENTIENT PLANTS
SPECIAL RAPPORT (10 POINTS) – YOU HAVE A CONNECTION WITH ONE PERSON OF YOUR CHOICE UPON ACQUIRING THE ABILITY, THAT ALLOWS YOU TO MENTALLY KNOW IF THAT PERSON IS HURT OR IN DANGER AND YOU GET A FEEL FOR WHAT THEY ARE FEELING
UNFAZEABLE (15 POINTS) – NOTHING SURPRISES YOU
VOICE (10 POINTS) – YOUR VOICE IS PLEASE TO HEAR +2 TO ALL WHO HEAR IT
WEAPON MASTER (20 POINTS) – YOU BECOME A MASTER OF ONE SPECIFIC WEAPON, GAINING BENEFITS TO BOTH USING THE WEAPON AND DAMAGE DEALT WITH THE WEAPON
ALCOHOL TOLERANCE (1 POINT) – YOU DO NOT GET DRUNK UNLESS YOU DRINK A LOT
DEEP SLEEPER (1 POINT) – YOU CAN FALL ASLEEP REGARDLESS OF THE CONDITIONS AND CAN SLEEP THROUGH MOST DISTURBANCES
HONEST FACE (1 POINT) – YOU LOOK HONEST
NO HANGOVER (1 POINT) – NO MATTER HOW DRUNK YOU BECOME YOU WILL SUFFER NOT IN THE MORNING
PENETRATING VOICE (1 POINT) – YOU CAN BE HEARD OVER NOISE
Please report us if you find any errors so we can fix it asap!
(HERE IS A LIST OF WHAT I CAN OFFER YOU. YOU HAVE 92 AVAILABLE LIFE POINTS.)
STRENGTH (10 POINTS) - +1 STRENGTH
DEXTERITY (20 POINTS) - +1 DEXTERITY
INTELLIGENCE (20 POINTS) - +1 INTELLIGENCE
HEALTH (10 POINTS) - +1 HEALTH
HIT POINTS (2 POINTS) - +1 HIT POINT
WILL (5 POINTS) - +1 WILL
PERCEPTION (5 POINTS) - +1 PERCEPTION
FATIGUE POINTS (3 POINTS) - +1 FATIGUE POINT
(AVAILABLE ADVANTAGES)
ANIMAL EMPATHY (5 POINTS) - +1 TO ANALYZE A LIVING ANIMAL
CHARISMA (5 POINTS) - +1 TO IMPRESS AND LEAD OTHERS (MAY BE BOUGHT MULTIPLE TIMES)
COMBAT REFLEXES (15 POINTS) - +1 TO ALL ACTIVE DEFENSES, +1 TO FAST DRAW A WEAPON, +2 AGAINST FEAR, +6 TO AWAKEN, YOU WILL NEVER 'FREEZE' IN A SURPRISE SITUATION, +1 AGAINST SURPRISE ATTACKS OR +2 IF YOU ARE THE LEADER OF A GROUP
DANGER SENSE (15 POINTS) – SOMETIMES YOU GET A FUNNY FEELING…
DAREDEVIL (15 POINTS) – ANY TIME YOU DO SOMETHING UNNECESSARYILY RISKY YOU WILL RECEIVE +1 TO ALL SKILLS IN CONNECTION TO THE CURRENT ACTIVITY
EMPATHY SENSITIVITY (5 POINTS) - +1 TO ANALYZE A SENTIENT SUBJECT FOR TRUTHFULNESS
ENHANCED BLOCK (5 POINTS) - +1 TO BLOCK
ENHANCED DODGE (15 POINTS) - +1 TO DODGE
ENHANCED PARRY (10 POINTS) - +1 TO PARRY
FEARLESSNESS (2 POINTS/LEVEL) - +1 VERSUS INSTANCES OF FEAR AND INTIMIDATION
HARD TO SUBDUE (2 POINTS) - +1 TO AVOID UNCONSCIOUSNESS
HIGH PAIN THRESHOLD (10 POINTS) - +3 TO RESIST PAIN, NEVER SUFFER SHOCK ASSOCIATED WITH PAIN
KNOW TIME (2 POINTS) – ALWAYS KNOW WHAT TIME IT IS
MANA ENHANCER (50 POINTS) – THE LOCAL MANA AROUND YOU IS RAISED ONE LEVEL FROM WHAT IT CURRENTLY IS
MEDIUM (10 POINTS) – YOU CAN SPEAK WITH SPIRITS AROUND YOU
PERFECT BALANCE (15 POINTS) – YOU ALWAYS KEEP YOUR BALANCE, +6 ON SLICK SURFACES, +4 DURING COMBAT
PLANT EMPATHY (5 POINTS) – DETERMINE GENERAL HEALTH AND DETERMINE NATURAL OR SUPERNATURAL ORIGIN OF PLANTS, +1 RELATIONS WITH SENTIENT PLANTS
SPECIAL RAPPORT (10 POINTS) – YOU HAVE A CONNECTION WITH ONE PERSON OF YOUR CHOICE UPON ACQUIRING THE ABILITY, THAT ALLOWS YOU TO MENTALLY KNOW IF THAT PERSON IS HURT OR IN DANGER AND YOU GET A FEEL FOR WHAT THEY ARE FEELING
UNFAZEABLE (15 POINTS) – NOTHING SURPRISES YOU
VOICE (10 POINTS) – YOUR VOICE IS PLEASE TO HEAR +2 TO ALL WHO HEAR IT
WEAPON MASTER (20 POINTS) – YOU BECOME A MASTER OF ONE SPECIFIC WEAPON, GAINING BENEFITS TO BOTH USING THE WEAPON AND DAMAGE DEALT WITH THE WEAPON
ALCOHOL TOLERANCE (1 POINT) – YOU DO NOT GET DRUNK UNLESS YOU DRINK A LOT
DEEP SLEEPER (1 POINT) – YOU CAN FALL ASLEEP REGARDLESS OF THE CONDITIONS AND CAN SLEEP THROUGH MOST DISTURBANCES
HONEST FACE (1 POINT) – YOU LOOK HONEST
NO HANGOVER (1 POINT) – NO MATTER HOW DRUNK YOU BECOME YOU WILL SUFFER NOT IN THE MORNING
PENETRATING VOICE (1 POINT) – YOU CAN BE HEARD OVER NOISE
HERE IS A LIST OF WHAT I CAN OFFER YOU. YOU HAVE 92 AVAILABLE LIFE POINTS.STRENGTH 10 POINTS - +1 STRENGTHDEXTERITY 20 POINTS - +1 DEXTERITYINTELLIGENCE 20 POINTS - +1 INTELLIGENCEHEALTH 10 POINTS - +1 HEALTHHIT POINTS 2 POINTS - +1 HIT POINTWILL 5 POINTS - +1 WILLPERCEPTION 5 POINTS - +1 PERCEPTIONFATIGUE POINTS 3 POINTS - +1 FATIGUE POINTAVAILABLE ADVANTAGESANIMAL EMPATHY 5 POINTS - +1 TO ANALYZE A LIVING ANIMALCHARISMA 5 POINTS - +1 TO IMPRESS AND LEAD OTHERS MAY BE BOUGHT MULTIPLE TIMESCOMBAT REFLEXES 15 POINTS - +1 TO ALL ACTIVE DEFENSES, +1 TO FAST DRAW A WEAPON, +2 AGAINST FEAR, +6 TO AWAKEN, YOU WILL NEVER 'FREEZE' IN A SURPRISE SITUATION, +1 AGAINST SURPRISE ATTACKS OR +2 IF YOU ARE THE LEADER OF A GROUPDANGER SENSE 15 POINTS SOMETIMES YOU GET A FUNNY FEELINGDAREDEVIL 15 POINTS ANY TIME YOU DO SOMETHING UNNECESSARYILY RISKY YOU WILL RECEIVE +1 TO ALL SKILLS IN CONNECTION TO THE CURRENT ACTIVITYEMPATHY SENSITIVITY 5 POINTS - +1 TO ANALYZE A SENTIENT SUBJECT FOR TRUTHFULNESSENHANCED BLOCK 5 POINTS - +1 TO BLOCKENHANCED DODGE 15 POINTS - +1 TO DODGEENHANCED PARRY 10 POINTS - +1 TO PARRYFEARLESSNESS 2 POINTS/LEVEL - +1 VERSUS INSTANCES OF FEAR AND INTIMIDATIONHARD TO SUBDUE 2 POINTS - +1 TO AVOID UNCONSCIOUSNESSHIGH PAIN THRESHOLD 10 POINTS - +3 TO RESIST PAIN, NEVER SUFFER SHOCK ASSOCIATED WITH PAINKNOW TIME 2 POINTS ALWAYS KNOW WHAT TIME IT ISMANA ENHANCER 50 POINTS THE LOCAL MANA AROUND YOU IS RAISED ONE LEVEL FROM WHAT IT CURRENTLY ISMEDIUM 10 POINTS YOU CAN SPEAK WITH SPIRITS AROUND YOUPERFECT BALANCE 15 POINTS YOU ALWAYS KEEP YOUR BALANCE, +6 ON SLICK SURFACES, +4 DURING COMBATPLANT EMPATHY 5 POINTS DETERMINE GENERAL HEALTH AND DETERMINE NATURAL OR SUPERNATURAL ORIGIN OF PLANTS, +1 RELATIONS WITH SENTIENT PLANTSSPECIAL RAPPORT 10 POINTS YOU HAVE A CONNECTION WITH ONE PERSON OF YOUR CHOICE UPON ACQUIRING THE ABILITY, THAT ALLOWS YOU TO MENTALLY KNOW IF THAT PERSON IS HURT OR IN DANGER AND YOU GET A FEEL FOR WHAT THEY ARE FEELINGUNFAZEABLE 15 POINTS NOTHING SURPRISES YOUVOICE 10 POINTS YOUR VOICE IS PLEASE TO HEAR +2 TO ALL WHO HEAR ITWEAPON MASTER 20 POINTS YOU BECOME A MASTER OF ONE SPECIFIC WEAPON, GAINING BENEFITS TO BOTH USING THE WEAPON AND DAMAGE DEALT WITH THE WEAPONALCOHOL TOLERANCE 1 POINT YOU DO NOT GET DRUNK UNLESS YOU DRINK A LOTDEEP SLEEPER 1 POINT YOU CAN FALL ASLEEP REGARDLESS OF THE CONDITIONS AND CAN SLEEP THROUGH MOST DISTURBANCESHONEST FACE 1 POINT YOU LOOK HONESTNO HANGOVER 1 POINT NO MATTER HOW DRUNK YOU BECOME YOU WILL SUFFER NOT IN THE MORNINGPENETRATING VOICE 1 POINT YOU CAN BE HEARD OVER NOISE