Chapter 24
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(CONGRATULATIONS YOU HAVE COMPLETED INSCRIBE RUNES)
(FOR BECOMING A REAL MAGE, IN EXEMPLARY TIME, YOU ARE AWARDED 15 LIFE POINTS)
(FOR COMPLETING 200 HOURS OF CHALLENGING MANIPULATION TASKS, YOU ARE AWARDED 1 LEVEL OF HIGH MANUAL DEXTERITY)
Joseph was amazed. He had hoped for an award, but this was way more than he was expecting. He needed to see the list of options again. Wow! Fifteen points was a lot!
(AVAILABLE ADVANTAGES)
AMBIDEXTERITY (5 POINTS) – NO PENALTY FOR USING THE OFF HAND
ANIMAL EMPATHY (5 POINTS) - +1 TO ANALYZE A LIVING ANIMAL
CHARISMA (5 POINTS) - +1 TO IMPRESS AND LEAD OTHERS (MAY BE BOUGHT MULTIPLE TIMES)
COMBAT REFLEXES (15 POINTS) - +1 TO ALL ACTIVE DEFENSES, +1 TO FAST DRAW A WEAPON, +2 AGAINST FEAR, +6 TO AWAKEN, YOU WILL NEVER 'FREEZE' IN A SURPRISE SITUATION, +1 AGAINST SURPRISE ATTACKS OR +2 IF YOU ARE THE LEADER OF A GROUP
EMPATHY SENSITIVITY (5 POINTS) - +1 TO ANALYZE A SENTIENT SUBJECT FOR TRUTHFULNESS
ENHANCED BLOCK (5 POINTS) - +1 TO BLOCK
ENHANCED DODGE (15 POINTS) - +1 TO DODGE
ENHANCED PARRY (10 POINTS) - +1 TO PARRY
FEARLESSNESS (2 POINTS/LEVEL) - +1 VERSUS INSTANCES OF FEAR AND INTIMIDATION
FIT (5 POINTS) – REGAIN FATIGUE LOST TO EXERTION TWICE AS FAST
FLEXIBLE (5 POINTS) - +3 ON SKILLS THAT REQUIRE MORE FLEXIBILITY
HIGH PAIN THRESHOLD (10 POINTS) - +3 TO RESIST PAIN, NEVER SUFFER SHOCK ASSOCIATED WITH PAIN
INTUITIVE MATH (5 POINTS) – ALL MATH CAN BE DONE INSTANTLY
KNOW DIRECTION (5 POINTS) – YOU ALWAYS KNOW WHICH WAY IS NORTH
KNOW TIME (2 POINTS) – ALWAYS KNOW WHAT TIME IT IS
LIGHTENING CALCULATOR (2 POINTS) – SIMPLE MATH CAN BE DONE INSTANTLY
NIGHT VISION (1 POINT/LEVEL) – ADAPT RAPIDLY TO DARKNESS (MAX 9 LEVELS)
PERFECT BALANCE (15 POINTS) – YOU ALWAYS KEEP YOUR BALANCE, +6 ON SLICK SURFACES, +4 DURING COMBAT
PLANT EMPATHY (5 POINTS) – DETERMINE GENERAL HEALTH AND DETERMINE NATURAL OR SUPERNATURAL ORIGIN OF PLANTS, +1 RELATIONS WITH SENTIENT PLANTS
REDUCED CONSUMPTION (2 POINTS/LEVEL) – FIRST LEVEL REDUCES CONSUMPTION NEEDS TO 2 MEALS A DAY, SECOND LEVEL REDUCES NEEDS TO 1 MEAL A DAY
RESIST ALL POISONS (15) – RESIST ALL POISONS
UNFAZEABLE (15 POINTS) – NOTHING SURPRISES YOU
VERSATILE (5 POINTS) - +1 CREATIVITY
VOICE (10 POINTS) – YOUR VOICE IS PLEASING TO HEAR +2 TO ALL WHO HEAR IT
Joseph couldn't make up his mind, there were several options he wanted to jump on, but now that he had fifteen points, new things had shown up. He decided to wait and think on it for a little while before choosing.
(FOR BECOMING A REAL MAGE, AND NO LONGER NEEDING YOUR HAND HELD TO CAST MAGIC, YOU HAVE BEEN REWARDED WITH ACCESS TO THE OPTIONAL MISSION BOARD)
(OPTIONAL MISSIONS:)
LANGUAGES (15 POINTS) – GAIN A BASIC UNDERSTANDING OF ALL LANGUAGES
-HEAR 10 DIFFERENT LANGUAGES
*THIS DOES NOT GIVE THE ABILITY TO SPEAK THE LANGUAGES, ONLY UNDERSTAND THEM
KNOW DIRECTION (5 POINTS) – YOU ALWAYS KNOW WHICH WAY IS NORTH
-SEE A MAP
-WITNESS A SUNSET
-WITNESS A SUNRISE
-MAKE A SUNDIAL
KNOW TIME (2 POINTS) – ALWAYS KNOW WHAT TIME IT IS
-STUDY THE STARS OVER THE PERIOD OF A WEEK
*STARS MUST BE VISIBLE OVER THE ENTIRE WEEK
-MAKE A SUNDIAL OR WATERCLOCK
-SUCCESSFULLY CREATE AN HOURGLASS THAT LASTS AN HOUR
ACUTE HEARING (2 POINTS/LEVEL) - +1 TO HEARING
*ONLY 5 LEVELS ALLOWED
-LISTEN TO EACH OF THE FOLLOWING:
1)FLUTTER OF A BUTTERFLY'S WINGS
2)THE BREATHING OF A SLEEPING CHILD
3)THE MOVEMENT OF FABRIC RUBBING
4)WATER BEING POURED INTO A CUP
ACUTE TASTE/SMELL (2 POINTS/LEVEL) - +1 TO TASTE/SMELL
*ONLY 5 LEVELS ALLOWED
-TASTE AND SMELL ONE OF EACH:
1)SWEET
2)SOUR
3)BITTER
4)SALTY
5)SAVORY
ACUTE TOUCH (2 POINTS/LEVEL) - +1 TO TOUCH
*ONLY 5 LEVELS ALLOWED
-FEEL EACH OF THE FOLLOWING:
1)SOMETHING MOVING AWAY FROM YOU
2)SOMETHING MOVING TOWARDS YOU
3)SOMETHING HOT
4)SOMETHING COLD
5)SOMETHING FLUFFY
6)SOMETHING GRAINY
7)SOMETHING SMOOTH
8)SOMETHING CREAMY
*ALL MUST BE FELT WITHIN THE SAME HOUR
ACUTE VISION (2 POINT/LEVEL) - +1 VISION
*ONLY 5 LEVELS ALLOWED
-CONSUME 2 EYEBALLS OF A CREATURE WITH BETTER EYESIGHT THEN YOU
*EACH CONSECUTIVE CONSUMPTION MUST BE OF A DIFFERENT CREATURE
AMBIDEXTERITY (5 POINTS) – NO PENALTY FOR USING THE OFF HAND
*PREREQUISITES: DEXTERITY-15, STRENGTH-13
-PRACTICE AN ACTIVITY WITH EACH HAND FOR A TOTAL OF 100 HOURS – 50 HOURS PER HAND
ANIMAL EMPATHY (5 POINTS) - +1 TO ANALYZE A LIVING ANIMAL
*PREREQUISITES: INTELLIGENCE-14, PERCEPTION-14
-ACQUIRE AND CARE FOR AN ANIMAL FOR 6 MONTHS
*YOU MUST BE THE SOLE CARETAKER FOR ENTIRE DURATION
CHARISMA (5 POINTS) - +1 TO IMPRESS AND LEAD OTHERS (MAY BE BOUGHT MULTIPLE TIMES)
-BE HONEST FOR 7 CONSECUTIVE DAYS
-GAIN THE TRUST OF 5 PEOPLE WHO DO NOT ALREADY TRUST YOU
EMPATHY SENSITIVITY (5 POINTS) - +1 TO ANALYZE A SENTIENT SUBJECT FOR TRUTHFULNESS
-LISTEN TO 5 PEOPLE'S STORIES
-SEE AN EVENT FROM 5 OTHER PEOPLE'S PERSPECTIVE
*EVENT MUST BE DIFFERENT FOR EACH PERSON
*YOU MUST NOT BE INVOLVED IN ANY OF THE STORIES OR EVENTS
ENHANCED BLOCK (5 POINTS) - +1 TO BLOCK
-BE ABLE TO RECOGNIZE WHEN SOMEONE IS GOING TO HIT YOU
-50 HOURS OF PRACTICE
-SUCCESSFULLY BLOCK 100 HITS
ENHANCED PARRY (10 POINTS) - +1 TO PARRY
-LEARN TO USE THE FLAT OF THE BLADE TO PARRY
-50 HOURS OF PRACTICE
-SUCCESSFULLY PARRY 100 BLOWS
FEARLESSNESS (2 POINTS/LEVEL) - +1 VERSUS INSTANCES OF FEAR AND INTIMIDATION
*ONLY 5 LEVELS ALLOWED
-OVERCOME A RECOGNIZED FEAR
FIT (5 POINTS) – REGAIN FATIGUE LOST TO EXERTION TWICE AS FAST
-COMPLETE 200 HOURS OF EXERCISE
*ANY FORM OF EXERCISE IS ALLOWED
FLEXIBLE (5 POINTS) - +3 ON SKILLS THAT REQUIRE MORE FLEXIBILITY
-COMPLETE 100 HOURS OF DANCING
-COMPLETE 100 HOURS OF SWORDFIGHTING
-OR-
-CATCH 10 DIFFERENT WILD CATS
HIGH MANUAL DEXTERITY (5 POINTS/LEVEL) - +1 TO DEXTEROUS TASKS
-COMPLETE 100 HOURS OF CHALLENGING MANIPULATION TASKS
*DUE TO COMPLETING 1 LEVEL BEFORE ACCESS TO MISSION GRANTED, ALL SUBSEQUENT LEVEL REQUIREMENTS ARE CUT IN HALF
LIGHTENING CALCULATOR (2 POINTS) – SIMPLE MATH CAN BE DONE INSTANTLY
-COMPLETE 100 HOURS OF COMPLES MATH PROBLEMS
NIGHT VISION (1 POINT/LEVEL) – ADAPT RAPIDLY TO DARKNESS (MAX 9 LEVELS)
-CATCH A WILD OWL
PLANT EMPATHY (5 POINTS) – DETERMINE GENERAL HEALTH AND DETERMINE NATURAL OR SUPERNATURAL ORIGIN OF PLANTS, +1 RELATIONS WITH SENTIENT PLANTS
-SUCCESSFULLY GROW AND CARE FOR A PLANT THROUGHOUT ITS ENTIRE LIFE CYCLE
RAPID HEALING (5 POINTS) – HEAL ALL INJURIES TWICE AS FAST
-CATCH 20 DIFFERENT LIZARDS AND CONSUME THEIR TAILS
VERSATILE (5 POINTS) - +1 CREATIVITY
-COME UP WITH AN ORIGINAL SPELL
What was this? Joseph's eyes went big as he looked over the missions. Some of them he would be able to do, without intentionally trying, but others were simple enough, he could probably pull them off without too much effort. Again, he chose not to act on anything immediately. This would take careful consideration.
(STATUS)
NAME: Joseph Aurum
AGE: 7
(PRIMARY STATS)
STRENGTH: 8
DEXTERITY: 9
INTELLIGENCE: 13
HEALTH: 11
(SECONDARY STATS)
HIT POINTS: 9
WILLPOWER: 18
PERCEPTION: 11
FATIGUE: 14
(ADVANTAGES)
PATRON – Father, constantly around, provides all equipment
PITIABLE – People pity you, and want you to feel better. Expect head pats.
ATTRACTIVE - +1 reaction due to natural good looks
STATUS - +1 reaction due to being an elite merchant's son
PHOTOGRAPHIC MEMORY – Remember everything in your past, yes everything
MAGERY (1) – +1 per level to magical skills and stronger magic allowed
(DISADVANTAGES)
DEAD BROKE – No money owned personally
SOCIAL STIGMA – Minor
(SKILLS)
ACCOUNTING
ADMINISTRATION
ECONOMICS
FINANCE
MARKET ANALYSIS
APPLIED MATH
MERCHANT
BIOLOGY
CHEMISTRY
DIAGNOSIS
FIRST AID
GEOLOGY
PHARMACY SYNTHETIC
PHYSICIAN
DIPLOMACY
FAST TALK
PROPAGANDA
SURGERY
(MAGIC)
FOOD
TEST FOOD
DECAY
PURIFY FOOD
FIRE
MANA EXTERNALIZATION
MANA REGULAR
No one would understand that he was now a real mage, because he cast a spell three weeks ago. He knew that if he could keep up the twelve to thirteen hours of study a day, it would only take him about twenty days to complete all of his basics. Would the system give him another reward? He didn't want to ask, in case it decided not to.
Once he had all of the basics down, he could focus on learning runes and their modifications.
At the very next meal, Joseph cast TEST FOOD, just because he could.
"Are you casting a spell?" asked his father, hesitating to take his first bite.
"Yes, I finally finished all the practice I needed to be able to cast TEST FOOD, so I intend to cast it at every meal."
"Normally I would thing that unnecessary, but in light of recent events, I believe I will allow it."
Stella thought it was funny, and it was so good to hear her laugh, I made the runes especially pretty. She was entranced.
"Father," Joseph said, between bites, "Do you think it would be alright if I started learning some other skills?"
"Perhaps, what kind?"
"Kingly ones?"
His dad chuckled. "I have a fair number of slaves that are sold into the royal household for one reason or another. I don't think it will be hard to find a tutor for you. Though, if you are wishing to learn such things, perhaps it wouldn't be bad for you to stay with your mother for the next six months."
"Why do you say that?"
"Well, I have been getting reports that there are more bandits on the roads, and the general populace is starting to become more unstable. I'm worried that war is drawing closer, faster than I anticipated."
"I won't lie, I love the idea of spending half the year with mom, but wouldn't it be too dangerous?"
"What do you mean?"
"You surely know how much she likes to brag. I know she gives you a hard time when you're there about what you do, but she's always going on to anyone who would listen about how prosperous you are. If she knew I was capable of magic, and actively practicing court etiquette, everyone will know immediately."
"You're right, of course. I should have thought of that. I have such a soft spot for your mom, I'd almost wager she's my one weakness. In that case, when we reach Town 6, I will get you a carriage that is upgraded to the same specs as mine."
Every town we stopped at, leading up to Town 6, William's contacts were worried that the countries were gearing up for war. That meant Joseph didn't have much time left to get better. All he could do was study harder. So much pressure on a young mage!
Please report us if you find any errors so we can fix it asap!
(CONGRATULATIONS YOU HAVE COMPLETED INSCRIBE RUNES)
(FOR BECOMING A REAL MAGE, IN EXEMPLARY TIME, YOU ARE AWARDED 15 LIFE POINTS)
(FOR COMPLETING 200 HOURS OF CHALLENGING MANIPULATION TASKS, YOU ARE AWARDED 1 LEVEL OF HIGH MANUAL DEXTERITY)
Joseph was amazed. He had hoped for an award, but this was way more than he was expecting. He needed to see the list of options again. Wow! Fifteen points was a lot!
(AVAILABLE ADVANTAGES)
AMBIDEXTERITY (5 POINTS) – NO PENALTY FOR USING THE OFF HAND
ANIMAL EMPATHY (5 POINTS) - +1 TO ANALYZE A LIVING ANIMAL
CHARISMA (5 POINTS) - +1 TO IMPRESS AND LEAD OTHERS (MAY BE BOUGHT MULTIPLE TIMES)
COMBAT REFLEXES (15 POINTS) - +1 TO ALL ACTIVE DEFENSES, +1 TO FAST DRAW A WEAPON, +2 AGAINST FEAR, +6 TO AWAKEN, YOU WILL NEVER 'FREEZE' IN A SURPRISE SITUATION, +1 AGAINST SURPRISE ATTACKS OR +2 IF YOU ARE THE LEADER OF A GROUP
EMPATHY SENSITIVITY (5 POINTS) - +1 TO ANALYZE A SENTIENT SUBJECT FOR TRUTHFULNESS
ENHANCED BLOCK (5 POINTS) - +1 TO BLOCK
ENHANCED DODGE (15 POINTS) - +1 TO DODGE
ENHANCED PARRY (10 POINTS) - +1 TO PARRY
FEARLESSNESS (2 POINTS/LEVEL) - +1 VERSUS INSTANCES OF FEAR AND INTIMIDATION
FIT (5 POINTS) – REGAIN FATIGUE LOST TO EXERTION TWICE AS FAST
FLEXIBLE (5 POINTS) - +3 ON SKILLS THAT REQUIRE MORE FLEXIBILITY
HIGH PAIN THRESHOLD (10 POINTS) - +3 TO RESIST PAIN, NEVER SUFFER SHOCK ASSOCIATED WITH PAIN
INTUITIVE MATH (5 POINTS) – ALL MATH CAN BE DONE INSTANTLY
KNOW DIRECTION (5 POINTS) – YOU ALWAYS KNOW WHICH WAY IS NORTH
KNOW TIME (2 POINTS) – ALWAYS KNOW WHAT TIME IT IS
LIGHTENING CALCULATOR (2 POINTS) – SIMPLE MATH CAN BE DONE INSTANTLY
NIGHT VISION (1 POINT/LEVEL) – ADAPT RAPIDLY TO DARKNESS (MAX 9 LEVELS)
PERFECT BALANCE (15 POINTS) – YOU ALWAYS KEEP YOUR BALANCE, +6 ON SLICK SURFACES, +4 DURING COMBAT
PLANT EMPATHY (5 POINTS) – DETERMINE GENERAL HEALTH AND DETERMINE NATURAL OR SUPERNATURAL ORIGIN OF PLANTS, +1 RELATIONS WITH SENTIENT PLANTS
REDUCED CONSUMPTION (2 POINTS/LEVEL) – FIRST LEVEL REDUCES CONSUMPTION NEEDS TO 2 MEALS A DAY, SECOND LEVEL REDUCES NEEDS TO 1 MEAL A DAY
RESIST ALL POISONS (15) – RESIST ALL POISONS
UNFAZEABLE (15 POINTS) – NOTHING SURPRISES YOU
VERSATILE (5 POINTS) - +1 CREATIVITY
VOICE (10 POINTS) – YOUR VOICE IS PLEASING TO HEAR +2 TO ALL WHO HEAR IT
Joseph couldn't make up his mind, there were several options he wanted to jump on, but now that he had fifteen points, new things had shown up. He decided to wait and think on it for a little while before choosing.
(FOR BECOMING A REAL MAGE, AND NO LONGER NEEDING YOUR HAND HELD TO CAST MAGIC, YOU HAVE BEEN REWARDED WITH ACCESS TO THE OPTIONAL MISSION BOARD)
(OPTIONAL MISSIONS:)
LANGUAGES (15 POINTS) – GAIN A BASIC UNDERSTANDING OF ALL LANGUAGES
-HEAR 10 DIFFERENT LANGUAGES
*THIS DOES NOT GIVE THE ABILITY TO SPEAK THE LANGUAGES, ONLY UNDERSTAND THEM
KNOW DIRECTION (5 POINTS) – YOU ALWAYS KNOW WHICH WAY IS NORTH
-SEE A MAP
-WITNESS A SUNSET
-WITNESS A SUNRISE
-MAKE A SUNDIAL
KNOW TIME (2 POINTS) – ALWAYS KNOW WHAT TIME IT IS
-STUDY THE STARS OVER THE PERIOD OF A WEEK
*STARS MUST BE VISIBLE OVER THE ENTIRE WEEK
-MAKE A SUNDIAL OR WATERCLOCK
-SUCCESSFULLY CREATE AN HOURGLASS THAT LASTS AN HOUR
ACUTE HEARING (2 POINTS/LEVEL) - +1 TO HEARING
*ONLY 5 LEVELS ALLOWED
-LISTEN TO EACH OF THE FOLLOWING:
1)FLUTTER OF A BUTTERFLY'S WINGS
2)THE BREATHING OF A SLEEPING CHILD
3)THE MOVEMENT OF FABRIC RUBBING
4)WATER BEING POURED INTO A CUP
ACUTE TASTE/SMELL (2 POINTS/LEVEL) - +1 TO TASTE/SMELL
*ONLY 5 LEVELS ALLOWED
-TASTE AND SMELL ONE OF EACH:
1)SWEET
2)SOUR
3)BITTER
4)SALTY
5)SAVORY
ACUTE TOUCH (2 POINTS/LEVEL) - +1 TO TOUCH
*ONLY 5 LEVELS ALLOWED
-FEEL EACH OF THE FOLLOWING:
1)SOMETHING MOVING AWAY FROM YOU
2)SOMETHING MOVING TOWARDS YOU
3)SOMETHING HOT
4)SOMETHING COLD
5)SOMETHING FLUFFY
6)SOMETHING GRAINY
7)SOMETHING SMOOTH
8)SOMETHING CREAMY
*ALL MUST BE FELT WITHIN THE SAME HOUR
ACUTE VISION (2 POINT/LEVEL) - +1 VISION
*ONLY 5 LEVELS ALLOWED
-CONSUME 2 EYEBALLS OF A CREATURE WITH BETTER EYESIGHT THEN YOU
*EACH CONSECUTIVE CONSUMPTION MUST BE OF A DIFFERENT CREATURE
AMBIDEXTERITY (5 POINTS) – NO PENALTY FOR USING THE OFF HAND
*PREREQUISITES: DEXTERITY-15, STRENGTH-13
-PRACTICE AN ACTIVITY WITH EACH HAND FOR A TOTAL OF 100 HOURS – 50 HOURS PER HAND
ANIMAL EMPATHY (5 POINTS) - +1 TO ANALYZE A LIVING ANIMAL
*PREREQUISITES: INTELLIGENCE-14, PERCEPTION-14
-ACQUIRE AND CARE FOR AN ANIMAL FOR 6 MONTHS
*YOU MUST BE THE SOLE CARETAKER FOR ENTIRE DURATION
CHARISMA (5 POINTS) - +1 TO IMPRESS AND LEAD OTHERS (MAY BE BOUGHT MULTIPLE TIMES)
-BE HONEST FOR 7 CONSECUTIVE DAYS
-GAIN THE TRUST OF 5 PEOPLE WHO DO NOT ALREADY TRUST YOU
EMPATHY SENSITIVITY (5 POINTS) - +1 TO ANALYZE A SENTIENT SUBJECT FOR TRUTHFULNESS
-LISTEN TO 5 PEOPLE'S STORIES
-SEE AN EVENT FROM 5 OTHER PEOPLE'S PERSPECTIVE
*EVENT MUST BE DIFFERENT FOR EACH PERSON
*YOU MUST NOT BE INVOLVED IN ANY OF THE STORIES OR EVENTS
ENHANCED BLOCK (5 POINTS) - +1 TO BLOCK
-BE ABLE TO RECOGNIZE WHEN SOMEONE IS GOING TO HIT YOU
-50 HOURS OF PRACTICE
-SUCCESSFULLY BLOCK 100 HITS
ENHANCED PARRY (10 POINTS) - +1 TO PARRY
-LEARN TO USE THE FLAT OF THE BLADE TO PARRY
-50 HOURS OF PRACTICE
-SUCCESSFULLY PARRY 100 BLOWS
FEARLESSNESS (2 POINTS/LEVEL) - +1 VERSUS INSTANCES OF FEAR AND INTIMIDATION
*ONLY 5 LEVELS ALLOWED
-OVERCOME A RECOGNIZED FEAR
FIT (5 POINTS) – REGAIN FATIGUE LOST TO EXERTION TWICE AS FAST
-COMPLETE 200 HOURS OF EXERCISE
*ANY FORM OF EXERCISE IS ALLOWED
FLEXIBLE (5 POINTS) - +3 ON SKILLS THAT REQUIRE MORE FLEXIBILITY
-COMPLETE 100 HOURS OF DANCING
-COMPLETE 100 HOURS OF SWORDFIGHTING
-OR-
-CATCH 10 DIFFERENT WILD CATS
HIGH MANUAL DEXTERITY (5 POINTS/LEVEL) - +1 TO DEXTEROUS TASKS
-COMPLETE 100 HOURS OF CHALLENGING MANIPULATION TASKS
*DUE TO COMPLETING 1 LEVEL BEFORE ACCESS TO MISSION GRANTED, ALL SUBSEQUENT LEVEL REQUIREMENTS ARE CUT IN HALF
LIGHTENING CALCULATOR (2 POINTS) – SIMPLE MATH CAN BE DONE INSTANTLY
-COMPLETE 100 HOURS OF COMPLES MATH PROBLEMS
NIGHT VISION (1 POINT/LEVEL) – ADAPT RAPIDLY TO DARKNESS (MAX 9 LEVELS)
-CATCH A WILD OWL
PLANT EMPATHY (5 POINTS) – DETERMINE GENERAL HEALTH AND DETERMINE NATURAL OR SUPERNATURAL ORIGIN OF PLANTS, +1 RELATIONS WITH SENTIENT PLANTS
-SUCCESSFULLY GROW AND CARE FOR A PLANT THROUGHOUT ITS ENTIRE LIFE CYCLE
RAPID HEALING (5 POINTS) – HEAL ALL INJURIES TWICE AS FAST
-CATCH 20 DIFFERENT LIZARDS AND CONSUME THEIR TAILS
VERSATILE (5 POINTS) - +1 CREATIVITY
-COME UP WITH AN ORIGINAL SPELL
What was this? Joseph's eyes went big as he looked over the missions. Some of them he would be able to do, without intentionally trying, but others were simple enough, he could probably pull them off without too much effort. Again, he chose not to act on anything immediately. This would take careful consideration.
(STATUS)
NAME: Joseph Aurum
AGE: 7
(PRIMARY STATS)
STRENGTH: 8
DEXTERITY: 9
INTELLIGENCE: 13
HEALTH: 11
(SECONDARY STATS)
HIT POINTS: 9
WILLPOWER: 18
PERCEPTION: 11
FATIGUE: 14
(ADVANTAGES)
PATRON – Father, constantly around, provides all equipment
PITIABLE – People pity you, and want you to feel better. Expect head pats.
ATTRACTIVE - +1 reaction due to natural good looks
STATUS - +1 reaction due to being an elite merchant's son
PHOTOGRAPHIC MEMORY – Remember everything in your past, yes everything
MAGERY (1) – +1 per level to magical skills and stronger magic allowed
(DISADVANTAGES)
DEAD BROKE – No money owned personally
SOCIAL STIGMA – Minor
(SKILLS)
ACCOUNTING
ADMINISTRATION
ECONOMICS
FINANCE
MARKET ANALYSIS
APPLIED MATH
MERCHANT
BIOLOGY
CHEMISTRY
DIAGNOSIS
FIRST AID
GEOLOGY
PHARMACY SYNTHETIC
PHYSICIAN
DIPLOMACY
FAST TALK
PROPAGANDA
SURGERY
(MAGIC)
FOOD
TEST FOOD
DECAY
PURIFY FOOD
FIRE
MANA EXTERNALIZATION
MANA REGULAR
No one would understand that he was now a real mage, because he cast a spell three weeks ago. He knew that if he could keep up the twelve to thirteen hours of study a day, it would only take him about twenty days to complete all of his basics. Would the system give him another reward? He didn't want to ask, in case it decided not to.
Once he had all of the basics down, he could focus on learning runes and their modifications.
At the very next meal, Joseph cast TEST FOOD, just because he could.
"Are you casting a spell?" asked his father, hesitating to take his first bite.
"Yes, I finally finished all the practice I needed to be able to cast TEST FOOD, so I intend to cast it at every meal."
"Normally I would thing that unnecessary, but in light of recent events, I believe I will allow it."
Stella thought it was funny, and it was so good to hear her laugh, I made the runes especially pretty. She was entranced.
"Father," Joseph said, between bites, "Do you think it would be alright if I started learning some other skills?"
"Perhaps, what kind?"
"Kingly ones?"
His dad chuckled. "I have a fair number of slaves that are sold into the royal household for one reason or another. I don't think it will be hard to find a tutor for you. Though, if you are wishing to learn such things, perhaps it wouldn't be bad for you to stay with your mother for the next six months."
"Why do you say that?"
"Well, I have been getting reports that there are more bandits on the roads, and the general populace is starting to become more unstable. I'm worried that war is drawing closer, faster than I anticipated."
"I won't lie, I love the idea of spending half the year with mom, but wouldn't it be too dangerous?"
"What do you mean?"
"You surely know how much she likes to brag. I know she gives you a hard time when you're there about what you do, but she's always going on to anyone who would listen about how prosperous you are. If she knew I was capable of magic, and actively practicing court etiquette, everyone will know immediately."
"You're right, of course. I should have thought of that. I have such a soft spot for your mom, I'd almost wager she's my one weakness. In that case, when we reach Town 6, I will get you a carriage that is upgraded to the same specs as mine."
Every town we stopped at, leading up to Town 6, William's contacts were worried that the countries were gearing up for war. That meant Joseph didn't have much time left to get better. All he could do was study harder. So much pressure on a young mage!
CONGRATULATIONS YOU HAVE COMPLETED INSCRIBE RUNESFOR BECOMING A REAL MAGE, IN EXEMPLARY TIME, YOU ARE AWARDED 15 LIFE POINTSFOR COMPLETING 200 HOURS OF CHALLENGING MANIPULATION TASKS, YOU ARE AWARDED 1 LEVEL OF HIGH MANUAL DEXTERITYJoseph was amazed. He had hoped for an award, but this was way more than he was expecting. He needed to see the list of options again. Wow! Fifteen points was a lot!AVAILABLE ADVANTAGESAMBIDEXTERITY 5 POINTS NO PENALTY FOR USING THE OFF HANDANIMAL EMPATHY 5 POINTS - +1 TO ANALYZE A LIVING ANIMALCHARISMA 5 POINTS - +1 TO IMPRESS AND LEAD OTHERS MAY BE BOUGHT MULTIPLE TIMESCOMBAT REFLEXES 15 POINTS - +1 TO ALL ACTIVE DEFENSES, +1 TO FAST DRAW A WEAPON, +2 AGAINST FEAR, +6 TO AWAKEN, YOU WILL NEVER 'FREEZE' IN A SURPRISE SITUATION, +1 AGAINST SURPRISE ATTACKS OR +2 IF YOU ARE THE LEADER OF A GROUPEMPATHY SENSITIVITY 5 POINTS - +1 TO ANALYZE A SENTIENT SUBJECT FOR TRUTHFULNESSENHANCED BLOCK 5 POINTS - +1 TO BLOCKENHANCED DODGE 15 POINTS - +1 TO DODGEENHANCED PARRY 10 POINTS - +1 TO PARRYFEARLESSNESS 2 POINTS/LEVEL - +1 VERSUS INSTANCES OF FEAR AND INTIMIDATIONFIT 5 POINTS REGAIN FATIGUE LOST TO EXERTION TWICE AS FASTFLEXIBLE 5 POINTS - +3 ON SKILLS THAT REQUIRE MORE FLEXIBILITYHIGH PAIN THRESHOLD 10 POINTS - +3 TO RESIST PAIN, NEVER SUFFER SHOCK ASSOCIATED WITH PAININTUITIVE MATH 5 POINTS ALL MATH CAN BE DONE INSTANTLYKNOW DIRECTION 5 POINTS YOU ALWAYS KNOW WHICH WAY IS NORTHKNOW TIME 2 POINTS ALWAYS KNOW WHAT TIME IT ISLIGHTENING CALCULATOR 2 POINTS SIMPLE MATH CAN BE DONE INSTANTLYNIGHT VISION 1 POINT/LEVEL ADAPT RAPIDLY TO DARKNESS MAX 9 LEVELSPERFECT BALANCE 15 POINTS YOU ALWAYS KEEP YOUR BALANCE, +6 ON SLICK SURFACES, +4 DURING COMBATPLANT EMPATHY 5 POINTS DETERMINE GENERAL HEALTH AND DETERMINE NATURAL OR SUPERNATURAL ORIGIN OF PLANTS, +1 RELATIONS WITH SENTIENT PLANTSREDUCED CONSUMPTION 2 POINTS/LEVEL FIRST LEVEL REDUCES CONSUMPTION NEEDS TO 2 MEALS A DAY, SECOND LEVEL REDUCES NEEDS TO 1 MEAL A DAYRESIST ALL POISONS 15 RESIST ALL POISONSUNFAZEABLE 15 POINTS NOTHING SURPRISES YOUVERSATILE 5 POINTS - +1 CREATIVITYVOICE 10 POINTS YOUR VOICE IS PLEASING TO HEAR +2 TO ALL WHO HEAR ITJoseph couldn't make up his mind, there were several options he wanted to jump on, but now that he had fifteen points, new things had shown up. He decided to wait and think on it for a little while before choosing.FOR BECOMING A REAL MAGE, AND NO LONGER NEEDING YOUR HAND HELD TO CAST MAGIC, YOU HAVE BEEN REWARDED WITH ACCESS TO THE OPTIONAL MISSION BOARDOPTIONAL MISSIONS:LANGUAGES 15 POINTS GAIN A BASIC UNDERSTANDING OF ALL LANGUAGES-HEAR 10 DIFFERENT LANGUAGES*THIS DOES NOT GIVE THE ABILITY TO SPEAK THE LANGUAGES, ONLY UNDERSTAND THEMKNOW DIRECTION 5 POINTS YOU ALWAYS KNOW WHICH WAY IS NORTH-SEE A MAP-WITNESS A SUNSET-WITNESS A SUNRISE-MAKE A SUNDIALKNOW TIME 2 POINTS ALWAYS KNOW WHAT TIME IT IS-STUDY THE STARS OVER THE PERIOD OF A WEEK*STARS MUST BE VISIBLE OVER THE ENTIRE WEEK-MAKE A SUNDIAL OR WATERCLOCK-SUCCESSFULLY CREATE AN HOURGLASS THAT LASTS AN HOURACUTE HEARING 2 POINTS/LEVEL - +1 TO HEARING*ONLY 5 LEVELS ALLOWED-LISTEN TO EACH OF THE FOLLOWING:1FLUTTER OF A BUTTERFLY'S WINGS2THE BREATHING OF A SLEEPING CHILD3THE MOVEMENT OF FABRIC RUBBING4WATER BEING POURED INTO A CUPACUTE TASTE/SMELL 2 POINTS/LEVEL - +1 TO TASTE/SMELL*ONLY 5 LEVELS ALLOWED-TASTE AND SMELL ONE OF EACH:1SWEET2SOUR3BITTER4SALTY5SAVORYACUTE TOUCH 2 POINTS/LEVEL - +1 TO TOUCH*ONLY 5 LEVELS ALLOWED-FEEL EACH OF THE FOLLOWING:1SOMETHING MOVING AWAY FROM YOU2SOMETHING MOVING TOWARDS YOU3SOMETHING HOT4SOMETHING COLD5SOMETHING FLUFFY6SOMETHING GRAINY7SOMETHING SMOOTH8SOMETHING CREAMY*ALL MUST BE FELT WITHIN THE SAME HOURACUTE VISION 2 POINT/LEVEL - +1 VISION*ONLY 5 LEVELS ALLOWED-CONSUME 2 EYEBALLS OF A CREATURE WITH BETTER EYESIGHT THEN YOU*EACH CONSECUTIVE CONSUMPTION MUST BE OF A DIFFERENT CREATUREAMBIDEXTERITY 5 POINTS NO PENALTY FOR USING THE OFF HAND*PREREQUISITES: DEXTERITY-15, STRENGTH-13-PRACTICE AN ACTIVITY WITH EACH HAND FOR A TOTAL OF 100 HOURS 50 HOURS PER HANDANIMAL EMPATHY 5 POINTS - +1 TO ANALYZE A LIVING ANIMAL*PREREQUISITES: INTELLIGENCE-14, PERCEPTION-14-ACQUIRE AND CARE FOR AN ANIMAL FOR 6 MONTHS*YOU MUST BE THE SOLE CARETAKER FOR ENTIRE DURATIONCHARISMA 5 POINTS - +1 TO IMPRESS AND LEAD OTHERS MAY BE BOUGHT MULTIPLE TIMES-BE HONEST FOR 7 CONSECUTIVE DAYS-GAIN THE TRUST OF 5 PEOPLE WHO DO NOT ALREADY TRUST YOUEMPATHY SENSITIVITY 5 POINTS - +1 TO ANALYZE A SENTIENT SUBJECT FOR TRUTHFULNESS-LISTEN TO 5 PEOPLE'S STORIES-SEE AN EVENT FROM 5 OTHER PEOPLE'S PERSPECTIVE*EVENT MUST BE DIFFERENT FOR EACH PERSON*YOU MUST NOT BE INVOLVED IN ANY OF THE STORIES OR EVENTSENHANCED BLOCK 5 POINTS - +1 TO BLOCK-BE ABLE TO RECOGNIZE WHEN SOMEONE IS GOING TO HIT YOU-50 HOURS OF PRACTICE-SUCCESSFULLY BLOCK 100 HITSENHANCED PARRY 10 POINTS - +1 TO PARRY-LEARN TO USE THE FLAT OF THE BLADE TO PARRY-50 HOURS OF PRACTICE-SUCCESSFULLY PARRY 100 BLOWSFEARLESSNESS 2 POINTS/LEVEL - +1 VERSUS INSTANCES OF FEAR AND INTIMIDATION*ONLY 5 LEVELS ALLOWED-OVERCOME A RECOGNIZED FEARFIT 5 POINTS REGAIN FATIGUE LOST TO EXERTION TWICE AS FAST-COMPLETE 200 HOURS OF EXERCISE*ANY FORM OF EXERCISE IS ALLOWEDFLEXIBLE 5 POINTS - +3 ON SKILLS THAT REQUIRE MORE FLEXIBILITY-COMPLETE 100 HOURS OF DANCING-COMPLETE 100 HOURS OF SWORDFIGHTING-OR--CATCH 10 DIFFERENT WILD CATSHIGH MANUAL DEXTERITY 5 POINTS/LEVEL - +1 TO DEXTEROUS TASKS-COMPLETE 100 HOURS OF CHALLENGING MANIPULATION TASKS*DUE TO COMPLETING 1 LEVEL BEFORE ACCESS TO MISSION GRANTED, ALL SUBSEQUENT LEVEL REQUIREMENTS ARE CUT IN HALFLIGHTENING CALCULATOR 2 POINTS SIMPLE MATH CAN BE DONE INSTANTLY-COMPLETE 100 HOURS OF COMPLES MATH PROBLEMSNIGHT VISION 1 POINT/LEVEL ADAPT RAPIDLY TO DARKNESS MAX 9 LEVELS-CATCH A WILD OWLPLANT EMPATHY 5 POINTS DETERMINE GENERAL HEALTH AND DETERMINE NATURAL OR SUPERNATURAL ORIGIN OF PLANTS, +1 RELATIONS WITH SENTIENT PLANTS-SUCCESSFULLY GROW AND CARE FOR A PLANT THROUGHOUT ITS ENTIRE LIFE CYCLERAPID HEALING 5 POINTS HEAL ALL INJURIES TWICE AS FAST-CATCH 20 DIFFERENT LIZARDS AND CONSUME THEIR TAILSVERSATILE 5 POINTS - +1 CREATIVITY-COME UP WITH AN ORIGINAL SPELLWhat was this? Joseph's eyes went big as he looked over the missions. Some of them he would be able to do, without intentionally trying, but others were simple enough, he could probably pull them off without too much effort. Again, he chose not to act on anything immediately. This would take careful consideration.STATUSNAME: Joseph AurumAGE: 7PRIMARY STATSSTRENGTH: 8DEXTERITY: 9INTELLIGENCE: 13HEALTH: 11SECONDARY STATSHIT POINTS: 9WILLPOWER: 18PERCEPTION: 11FATIGUE: 14ADVANTAGESPATRON Father, constantly around, provides all equipmentPITIABLE People pity you, and want you to feel better. Expect head pats.ATTRACTIVE - +1 reaction due to natural good looksSTATUS - +1 reaction due to being an elite merchant's sonPHOTOGRAPHIC MEMORY Remember everything in your past, yes everythingMAGERY 1 +1 per level to magical skills and stronger magic allowedDISADVANTAGESDEAD BROKE No money owned personallySOCIAL STIGMA MinorSKILLSACCOUNTINGADMINISTRATIONECONOMICSFINANCEMARKET ANALYSISAPPLIED MATHMERCHANTBIOLOGYCHEMISTRYDIAGNOSISFIRST AIDGEOLOGYPHARMACY SYNTHETICPHYSICIANDIPLOMACYFAST TALKPROPAGANDASURGERYMAGICFOODTEST FOODDECAYPURIFY FOODFIREMANA EXTERNALIZATIONMANA REGULARNo one would understand that he was now a real mage, because he cast a spell three weeks ago. He knew that if he could keep up the twelve to thirteen hours of study a day, it would only take him about twenty days to complete all of his basics. Would the system give him another reward? He didn't want to ask, in case it decided not to.Once he had all of the basics down, he could focus on learning runes and their modifications.At the very next meal, Joseph cast TEST FOOD, just because he could."Are you casting a spell?" asked his father, hesitating to take his first bite."Yes, I finally finished all the practice I needed to be able to cast TEST FOOD, so I intend to cast it at every meal.""Normally I would thing that unnecessary, but in light of recent events, I believe I will allow it."Stella thought it was funny, and it was so good to hear her laugh, I made the runes especially pretty. She was entranced."Father," Joseph said, between bites, "Do you think it would be alright if I started learning some other skills?""Perhaps, what kind?""Kingly ones?"His dad chuckled. "I have a fair number of slaves that are sold into the royal household for one reason or another. I don't think it will be hard to find a tutor for you. Though, if you are wishing to learn such things, perhaps it wouldn't be bad for you to stay with your mother for the next six months.""Why do you say that?""Well, I have been getting reports that there are more bandits on the roads, and the general populace is starting to become more unstable. I'm worried that war is drawing closer, faster than I anticipated.""I won't lie, I love the idea of spending half the year with mom, but wouldn't it be too dangerous?""What do you mean?""You surely know how much she likes to brag. I know she gives you a hard time when you're there about what you do, but she's always going on to anyone who would listen about how prosperous you are. If she knew I was capable of magic, and actively practicing court etiquette, everyone will know immediately.""You're right, of course. I should have thought of that. I have such a soft spot for your mom, I'd almost wager she's my one weakness. In that case, when we reach Town 6, I will get you a carriage that is upgraded to the same specs as mine."Every town we stopped at, leading up to Town 6, William's contacts were worried that the countries were gearing up for war. That meant Joseph didn't have much time left to get better. All he could do was study harder. So much pressure on a young mage!