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Dungeon Core Online - Chapter 87

Published at 29th of August 2019 03:01:34 PM


Chapter 87

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Chapter 87

"So, tell me what you know about DCO so far." James hadn't been expecting a question from Rue. Especially since the pixie had just said she would tell him about dungeon wars. However, he knew from what was nearly a month in immersion with her to just go along with it. Otherwise, they were going to be getting nowhere.

"Other than it being a secret experiment of some sort by the government and the asshat Xander?" James shared in the smirk the comment brought to Rue's face. After all, there really wasn't much the developer could do to them right now. Considering he was knowingly pitting his overpowered gamer kids against James and Rue. Jackass.

"Yes, other than that." Rue sat back in a summoned chair, lightly sipping a hot cocoa.

"Well, DCO splits the player base into instances limited at 10,000 players or less. In my case, that is my town. In other cases, like large cities, they are sectioned off into grids or blocks for the player base. That means a large city can have multiple instances for all of its players."

"Go on."

"Hmm. Because of how DCO is structured, the game has the potential to effect the real-world economy for each instance's base." James had already seen as much in his town's reddit. Players were trading gold and equipment for V coins, and the conglomerate that had built the Adventurer's Hall had also begun setting up an exchange. Some players had taken to simply accepting gathering or training type quests from that exchange and were making a decent amount of V Coin from what James could tell. What some players lacked in skill, they made up for in money, it would seem.

"That is correct." Rue took a sip. "However, it goes deeper than that."

"How so?"

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"From what I've found out. The developers intended on ways to open instances to each other, allowing the economies of the towns to become linked to other towns and cities. As such, it would almost become an incentive for players of an instance to excel, and push deeper into their dungeon, in order to capitalize on the goods and services they can provide to any adventurer's visiting their instance from another."

"So, I'm guessing like rare or unique items from one instance could fetch a high price from other players in other instances." It made sense. James knew just how competitive and lucrative the rare item market could become. And given what he had seen of all the different types of dungeons out there, he was sure there was going to be a flood of unique items to fill the market.


"Mhmm." She set her mug down in front of her. "However, that is only part of the interaction between dungeon cores."

"Is the other related to Dungeon Wars?" It really wasn't a large leap to guess where this was going.

"Yup. On top of the obvious market that could open by allowing players access to other instances, the developers offered in another mechanic, which as a gamer I am sure you know the allure of. Player vs Player content." Oh yeah, James was quite familiar with that.

"So, are they going to allow players to use these, Dungeon Gates, to invade other instances and kill their players?"

"Yes, and no. There are two different types of Dungeon Gates, as far as I know. The first, allows players to travel between instances, and interact with the town outside of the dungeon. Meaning they can go to the different shops, visit the adventurer's hall, and so on. The other type of gate is built within a dungeon, and teleports adventurers to another dungeon. Once inside, the players can kill mobs and players native to that instance, gaining the experience those players had saved up when they die."

Well, that wasn't good. Usually PvP was just a test of skill, and players reveled in it because it offered challenges facing normal mobs wouldn't. Occasionally the experience gain would be higher, and there might be the bonus of looting some of the other players gear…but being able to steal all their experience? A group of hardcore PvP players could essentially start to completely demoralize a player base. An instance full of PvP players just invading instance after instance would soon greatly leap in player levels…

"So, the players have the opportunity to start jumping up in levels. Where is the benefit for the core those players belong to?" James could tell what the downfall would be for any dungeon constantly getting invaded. If the PvP players were taking all the experience, well, then James wouldn't be getting any, which would greatly slow his growth, and harm his instance overall. Damaging that, would then lead to players deciding to stop playing, and the economic growth potential for his town through DCO would fall as well. That was not ideal. James was really enjoying playing DCO.

"Ah, that's the thing. When dungeon gates are opened between instances, each dungeon gains a percentage of the experience their adventurers are gaining from enemy players and mobs." So, invading other dungeon core instances would offer James another stream of experience, and potentially a much larger stream. He could see why this could be problematic. Especially if BLANK was planning on bringing him down the moment this system went live. This wasn't good.

"So, is that what Dungeon Wars are going to be? Just instance after instance invading each other, sending their players in to try and bring down the others? If so, what is with these new research options?"

Rue flew over to him, settling behind him as her hands lightly drifted along his tentacles. "Well, that's where the true fun begins." As she spoke, the research trees opened up, showing the countdowns. Beside them, she pulled up the different window's he had seen. She pushed aside the Core Offense and Core Defense options and selected the Avatar option.

"You get to actively participate in Dungeon Wars yourself."




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