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Published at 13th of May 2019 07:34:55 PM


Chapter 119

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Friday. Week 3. Month 1. Year 1. Season: Autumn.

The annoying buzzing of his alarm forced Clyde to awake. He noticed in his head, a new feature: the disable option. Tempting, but he'd leave it for now. It's perfect for skipping school on important matters.

The number of delayed prompts awaited him, including the retrieved Omen's sphere from Maki. How did it absorb into him without his consent? He'd get to them later.

Chika sat next to him, nonchalant, studying. He heard the soft breathing of Alice and of course felt her holding onto his arm.

"She lets me in and goes back to sleep," Chika said. "And here I thought we were starting to become friends a little."

Clyde chuckled.

"She's a morning person only when she wants to be."

Alice's peaceful sleeping was just too cute. Clyde didn't want to disturb it, but the Academy's strict law demanded them. Well, she could get just a few minutes while he received an update on the world around him.

"So what happened after I bit the dust," Clyde said.

"Well, after you passed out of nowhere—you shouldn't exhaust yourself by the way," Chika said, placing her hand on his forehead. She stole a kiss. "Dad exposed Maki's family, managed to get them demoted from their higher places, some even fired, one jailed. Surprisingly, the only honest person in that mess of a family is the mother. Well, as honest as one can be for them. She runs her own business and has no hands on the law. Maki's entire fan club was arrested, many claiming that she told them only to scare Alice not to actually do anything. As if I'll believe that nonsense—no matter how much she claims it. And speaking of her, Yuki's pretty much her warden now, has her dressed from head to toe in maid gear. Tells her when to bathe, eat, and work. When Naomi came over, that beatdown was so painful to watch that Harumi broke it apart and healed Maki. Naomi wanted to thank you, but Yuki refused to let you be disturbed. I swear I can still hear Maki's crying, which sounded like enjoyment if you asked me." She chuckled. "Can't say she didn't have it coming to her. Fortunately for you, Tear talked to Naomi about all of the stone-viper stuff and caught her up, so no need to tire yourself with it."

Alice was awake now, peering back at Clyde with incredible pink eyes. Not that Chika's grey was less alluring. She snuggled into him.

"I don't feel like attending classes," Alice said. "It's too easy."

Clyde noticed that she was wearing one of his shirts and nothing else. Chika gave them her own Toru-approved blank stare.

"We've got class," Chika said. "And then moving day. Get up."

[Your letter from the vampires has arrived. You will meet with them for introductions among the lower born. To speak with Kiko, you must have permission from her mistress. The mistress has received permission to contact outsiders from both the vampire princess and vampire prince. After introductions, you will be taken to speak with Kiko. This invitation is for your entire party. Harumi's presence is required, or you will instantly fail the quest and be killed. It is wise not to tell them what you are, as they are very weak to holy and purity elements.]

After Clyde and Alice showered and washed up—the young man somehow pulling off a clever swipe of hand to get the demoness's toothpaste—they joined the others in the dining room, dressed in crisply ironed school uniforms. Clyde gave Yuki a suspicious glare, but she smiled innocently. When no one was looking, she stole a kiss. The young man faked a cough when the others looked, hiding the face of a man caught off guard.

Maki's face lit up when he looked at her.

"How'd your parents take you suddenly moving out?" he asked.

"They didn't care," she said.

"Ah," Clyde said. "Then as a part of your atonement, you will be required to see them at least once a month while we're in town." She grimaced, giving him the desired result. He wasn't going to waste his time trying to change people, but a prisoner is a prisoner. His rules. "Yuki will remain your…supervisor, until you're with me. I shouldn't expect any problems, right?" Maki nodded. "Good. I'll make good use of your powers and teachings. Maybe after you've served something like a prison sentence, I'll let you go, but right now Maki, real talk, you're dangerous. You should be prison—and whether you gave the order or not, it still falls on you. But don't worry, Yuki will teach you humility. She will make you feel displeasure, fix you, mend you from your obsessions. Whatever. You will have to earn your freedoms back."

"What?" Maki said.

"That's right," Clyde said. "Like the prisoners, no mall, no going off on your own, no doing your own thing. And it goes without saying that if you try to tell the authorities against the contract's wishes, you'll die." He made that up, but it had the desired effect. She nodded, seeming content with her fate. The young man hoped Yuki would do her worse. "Not that I believe you'd try something so stupid."

A knock on the door brought in Natalia, Melody, and Tear.

"Gooood morning," Natalia dove into Alice's bosom. The loli took one second to look up and stick her tongue out at Clyde before snuggling back into the demoness.

Clyde's eye twitched.

"You brat," he said. "I was going to finally reveal where Alice stash number three is located for your hard work—"

Natalia flew into the young man.

"Pleeeaseee tell, I'm—" Alice pinched her cheeks. "Soowwwyy."

"Morning," Tear said. Natalia made her way over to Harumi to pour out her crocodile tears and snuggle into her chest.

Clyde nodded at both the succubus and trickster. He told them about the contract and his reasons why. Neither seemed to care. Melody just wanted her father to be put in his place. She learned her lesson from power abuse. He should too.

Classes passed by in an uneventful way. The cold autumn air didn't make things better. Some of the teachers took pleasure in their sick sense of humor by setting their air conditioners to below freezing.

Clyde took the time to view the prompts and his stats.

[For defeating Maki, possessed by a notorious demon trickster god, you have been awarded 800, 000 EXP, $400,000 and 50 free points. Total free points: 145.]

[Congratulations, you have reached levels 64 and 65! Stats increased.]

[You have sent a warning to Venus. Only time will tell if she took this well or not.]

[You have earned the title Entity Destroyer. Besting an entity isn't a walk in the park. You have proven yourself time and time again when it comes to doing the impossible.]

After classes, the party wasted no time getting started with their overdue moving arrangements. Yuki made sure Maki sweat.

Clyde's character sheet. You may skip to the next chapter.

Name: Clyde.

Level: 65

Type: Main character/ Stone. Mystic.

HP: 100% (+10%)

MP: 100% (+30%)

Ki: 100%

Attack: 110 (+30)

Defense: 112 (+16)

Speed: 134

Luck: 124

Will: 132

Intellect: 136

Form: 1/1.

Special: Tier 1 skill: Omen's Desolation. [Does almighty, spiritual, and sound damage. Chance to cause hopelessness and despair. Triple, super-severe damage against entities, deities, spirits, and darkness-type enemies.]

Special Abilities:

Flash Step: Briefly move at the speed of light. A high, speed stat will increase the critical chance of any attack combined with this ability.

Acrobatics: able to run and jump swiftly. Can leap from building to building.

Mystic senses: whether in or out of battle, you will be connected to nature and its spirits. Unknown benefits. Ability to sense abnormalities.

Skill Fusion- legendary special ability- combine skills and see what happens. You could unleash death on your foes! [Can be very draining to your MP. Use when you must.]

Jump. You can warp to area you've been to or picture in your mind. You can also open and close portals, but not create them. You can also warp with a party.

Titles:

The Man Who Shatters the Balance. Reckless Abandonment. Man of the Impossible. Millionaire and Again. Slave driver. Entity Destroyer.

Hidden stats revealed:

Special Defense: 116

Paranoia: <varies>

Charisma: 124

Composure: 122

Evasion: 104

Reputation: level 3- you may be worth listening to.

Endurance: 144

Regeneration: 27.

Haggling: 14.

Ki:

[Life: 1. Lightning: 1. Heart: 1.]

[ Strength is at 1. Passion is at 1. Energy is at 1.]

[Soul is at 1. Command is at 1. Radiance is at 1.]

Ki-based skills: none.

Ki-based ultimate attack: none.

Misc:

Free points: 145.

Wanted rep Harpy clan: 5/5.

Omen's spheres (some call them orbs): 4.

Skills:

- Athlete: 10% bonus to speed and Will. [Passive].

- Mystic Calm: 100% resistant to fear, despair, discomfort, and shock. [Mystic Passive.]

-Hostile Detection 5: detects hostiles within a certain range of you. Detects enemy information. [Passive]. Can now see weakness. Can now see resistances.

-Heart Protection 5: you're 53% less affected by unwanted mental magic or skills from enemies. You gain a 41% bonus to your ability to convince others to do anything that would protect their hearts. 46% chance to break from any magic or charismatic hold. [Passive].

- Secret sword and martial arts combination. Random unknown increases to speed, defense, and will during battle. Chance to critical increases by 2%. [Passive].

- Crafting 5: enables you to craft items using everyday objects. Complicated unlocked. [Passive].

- Dagger combat 4: does physical damage. Enables dagger combat. Chance to critical at 13% [Passive].

-knife throwing 4: does physical damage. Enables knife combat. Chance to stun at 13% [Passive].

Trap Detection 2. You will be warned by the system automatically on things your mind would consider a trap. Your will stats dictate this! [Passive]. Range: 10 meters.

Party loyalty: Your party will know if you're in danger and need help. A boost of stats will be provided to anyone who's able to provide you assistance.

Unarmed attacks:

-Roundhouse kick. [Attack] – does physical damage. Change of knockdown at 5%.

-Mystic punch/kicks. [Attacks]- does physical and spiritual damage. Chance of stun at 1%. 50% stun if catching enemy by surprise.

Sword attacks:

-Precise Slash 6. [Attack] – does physical damage. Chance of critical at 31%

-Deep Slash 6. [Attack]- does physical damage. Chance to cause bleeding at 29%. Chance to stun at 7%.

-Spirit Slash 6. [Attack] – does physical and spiritual damage. Chance to cause dizziness at 17%. Chance to cause spiritual blight at 27%.

-Shatter Strike 3. [Attack]- does physical and fire damage. Chance to break barriers at 12%.

-Tier 3 skill: Sound Slash [Attack]- does physical and sound damage. Chance to cause deaf at 1%.

Defensive skills:

Spirit shield: [Defense] – invoke a magical shield around you for a few seconds. Will shield you from magic and block physical attacks. Chance to invoke Spirit Counter at 1%.

Special skill:

Quick meditation: once per cooldown, you can boost random stats. The buffs will last for up to two hours.

Mystic meditation: once per cooldown, you can boost speed, will, and composure. This buff will last up to 2.5 hours.

Power Up [charge]- Once per cooldown, you may recharge 30% of your MP and slightly increase attack and speed.

Combat level:

-Intermediate level 4. Combat style: somewhat skilled.

-Mystic combat level 3.

Magic:

-Energy Blast [evolution 1]. Type: spiritual. Class: mysterious. (Mystic counterpart is available.) Now does scorch damage.

-Six Hand Skill [evolution 1]. Type: spiritual. Class: mysterious. Shoot a flurry of energy balls at multiple enemies. 8% chance to stun an enemy. Now does gun, metal, and glass damage. 1% chance to instantly kill enemies ten levels or more below you. (Mystic counterpart is available)

- Holy Spirit Wave [evolution 1]. Type: spiritual. Class: mysterious.: Shoot a wave of concentrated spiritual energy. Chance to cause spiritual blight at 7%. Chance to do double damage on dark creatures: 35%. Now does holy and purity damage. (Mystic counterpart is available)

-Spiritual Fire. Type: spiritual. Class: very rare. Unleash special fire at your enemies. Chance to cause spiritual blight at 9%. Chance to cause burn at 4% Chance to agony at 3%. (Mystic counterpart is available.)

-Binder's hand 3. Type: spiritual. Class: mysterious. Bind your enemies with tendrils of spirit energy. 38% chance to bind 1 enemy. Does no damage unless you will it. If willed, will do 3% damage per second. Able to will it to hold allies. Cannot damage allies.

- Charm 2. Type: spiritual. Class: mental. Once per cool, you have a chance to take control of 1 targeted enemy. At this level you can only charm 1 enemy at a time and only those with lower levels. Be wary of enemies immune to charm.

-Mystic aide: invoke the power of nature to assist you. Does nature damage. 150% attack increase in forests, grasslands, and spiritual domains.

-Mystic wrath: Enter mystic mode. This form lasts for a short time and drains magic points, but all physical and magic attacks increase greatly. You will be able to cast Mystic Lightning. Due to the strain this form does on your body, it is highly recommended to use if needed.

-Mystic Lightning- can only cast during mystic mode. Does spiritual, electrical, and holy damage. Change to cause spiritual blight at 34%. Chance to blind.

- Trust Bond Skill Mimic. Type: mystic. Class: very rare. Once per day, you will be able to randomly activate a skill from any of trusted friends. If you do not wish to activate the revealed skill, you may store it for later use; however, if not activated that day, it will vanish from storage.

-Summon Mist: Type: water. Class: uncommon. summon a thick mist that can cover an area the size of a small town. You and your allies will be able to see 40% better than any enemies. Warning, this is useless against enemies that do not rely on vision.

BCFUS lv. 2. You can only present a temporary speed and jump boost. You may make only minor changes to their appearances, heal minor injuries, and sense their whereabouts.

Tier 2 skill: Blizzard: Type: ice. Class: very rare. Unleash a portal blizzard on your foes. Does Heavy Ice damage.

Summon: Tear- 1.

Tier 2 skill: Neptune's Water Edge. Type: water, holy. Class: very rare. Unleash a sharp blast of water blessed by Neptune himself.

Talent:

Main character stuff.

Mystic languages. [Can read and speak old and unknown tongues.]

Bonus:

10% boost to relationship stats with Harumi and her friends.

+5% damage for a physical attack.

Marriage System.

Bravery noted to someone of great power.

Ruthlessness noted to someone of great power. (Demons killed.)

10% boost to all stats- mystic bonus.

Inventory:

$ 1,551,400

-Map of Lot City, Satovia.

-Map of Libado Grasslands, Satovia.

-Map of Ashen City, Satovia.

-Map of Niyoto, Satovia.

-Smartphone.

-Key.

-Reminder for practice- note.

- Zelt's printer. Level 1/25.

- Wind blade. (item class: very rare.)

-Melody's note.

- Deed to the Ashfall estates, treasures, etc.

- Honey Potion of Healing (item class: rare.)

-Wind blade. (very rare) +16 to attack. Wind element.

- Place of Power Core (item class: Relic) (item value: priceless)- establish a place of power.

Equipment:

* Legendary Sword: Ludacris (Ashfall family loom)- +30 to attack. Fallen Angel element. Can fire raw magic from the weapon. Does magic damage. Lv. 1.

-School uniform or casual clothes.

-School shoes or casual shoes.

-Necklace of strength. (Uncommon) +1 attack +1 defense.

-Ring of Emergency Magic. (Very rare) +20% MP.

- Dust stone armor set. (Rare). +15 to defense. (Warning durability is down due to Hades cracking it with Hell shot. Replace immediately.)

- Steel dagger. (Uncommon).

Stone-Tokken Deck:

The Sorcerer's Creed.

Classes: (year1).

-Satovia History 1.

-Romance Literature 1.

-Sciences 1.

-Crafting 1.

Phone numbers:

-Chika.

-Harumi.

-Naomi

-Toru

-Seth

-Kitome

- Melody

-Dark

Quest log:

Main story.

Locate the whereabouts of Kiko the vampire. (MS.)

Gather materials and craft three items. Reward: 300 EXP.

Defeat Dark in a Real game (Stone-Token quest.)

Call Chika in the late hours. (MS.)

Either call or visit Kitome in the late hours.

Talk to Melody.

Investigate Niyoto (multi-step quest. Required to defeat demon lord)

Give Tear the Gift. (MS)

Take the test next week. Excel.

Quest: craft 1 complicated item. (MS)





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