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Published at 13th of May 2019 07:35:28 PM


Chapter 94

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[Quest updated. Step one completed. Step two: rescue Toru. This quest is mandatory and cannot be refused. Reward: chest drop.]

[Kitome activated Heart arrow.]

Clyde watched the attack predictably miss. What could she expect with moving targets? And damn they were fast. Also, what a way to risk hurting Toru—they were at least fifty feet in the air. Clyde voiced that. Kitome flushed of embarrassment, offering a low apology. The fast fuckers continued on.

Shoot, Toru's rap e was going to end up being next-level if they didn't catch up. He wouldn't be able to make claims of enjoying it—hornets were probably sadists. By the look of his damaged shirt and pants, he fought. Unfortunately, all it would take is a single sting from the monster girl to stun a man.

Bees aren't aggressive back home, but hornets and wasps are fucking demons, Clyde thought.

He really didn't want to go into that forest, but no one said anything about monsters being incapable of killing. Toru needed a serious scolding after this—he should've known by now how he attracted monster girls. The monster girl magnet, even if not at fault. Going outside at a place like this was careless. Did Toru not feel the Forest?

Clyde still felt the soreness as he picked up his pace. His speed stat helped him to keep up with the monster girls. There was no way he'd be able to run this fast back on earth without the boosts—he had to be moving faster than Usain Bolt's best. Faster than a cheetah.

[You activated Trust Bond Skill Mimic.]

[Random skill obtained: Alice's Explosion]

[Skill stored: Explosion.]

He wasn't looking to cause a wildfire, but stored the skill anyway. He'd let this be an example of RNG and how not to rely on it. Random number generators were the ultimate bane to gamers—and often, overly addictive.

Clyde's endurance and composure kept him going and focused, eyes always on his targets while dodging bramble, thorn bushes, and trees.

After what felt like an eternity—more than likely eight minutes—the hornets landed in front of what Clyde could only describe as a giant yellow hive, the size of a mansion. Leaving spears on the ground, the hornets rushed into the hive, Toru secured.

In front of the hive was another monster girl Clyde never saw before. She was a green-skinned busty woman with long, light-green hair, and curves that could lure in any man. Various vines decorated her body like skimpy clothing. A rose was in her hair, on the side. She stood in a giant pink flower, covered in a dark yellow substance. Well, she was getting erotically licked by a hornet—going for all the strange orange liquid and especially the around the treasure trove. Honey? No, nectar.

They were supposed to be the guards. Well, it was best not to disturb them and their festive moaning. He motioned for the others to follow but not before analyzing the flower woman.

Alruane- Yasna.

Level: 51

Type: Monster

Work under: N/A

Special: Sweet Scent. [90% chance of luring men that inhale this scent for mating.]

Weakness: Fire x4, ice x4, and lust.

Resistances: Earth, forest, nature, water x4.

Secret: desperately wants to be loved, as it is incredibly difficult for rooted beings to find husbands. Will never let a husband go.

As they were approaching the reached the entrance of the hive, a prompt appeared.

[Warning: you are about to enter a dungeon. Dungeon type: hive. Difficulty: Very Hard.]

Clyde frowned then angrily muttered curses to himself. Toru would be eternally stuck in the hive if no one helped him—he just knew it.

"This is going to be very—"

"Don't even talk of going or sending us back," Chika said.

"Nya, since we're not interfering with your progression, I will fight," Neko said as she walked over to Clyde. The catgirl licked his cheek. "I could use some exercise. And I've never been a big fan of hornets. Nor honeybees. Nor wasps. They sometimes abduct men in our homeland."

Clyde looked at Yuki, Chika, and Kitome. They nodded.

"Give me the word and I'll set this fucking place on fire," Kitome said with a badass grin. The magical girl was already in her transformed state. Clyde laughed.

"And I got worried for nothing. Let's go rescue our idiot."

Labido Grasslands… Hot springs inn.

Alice's danger-senses snapped her back to normal and she leapt from the bed, face still flushed. The feeling of wanting to take Clyde on a dimensional ride of pleasure still remained, but that was for later. He was in danger. Her life mate needed her.

An enormous pink aura surrounded the demoness and it grew when she couldn't sense his presence at all in the building.

"Where's my Clyde?" she asked, voice deadly calm.

"We hadn't left your side, Highness," Natalia said. "I've healed as much of it as I can. You need time and water to let it flush out of your system."

"I. Do not. Give a damn about that," Alice said, barely restraining her anger. "He's in danger. For fuck's sake—he hasn't fully healed yet."

Natalia started to say something but closed her mouth, realizing that her princess rarely used such language. She didn't want to be caught in the fury.

"I will be going after him and if anything has happened, no healer alive will be able to fix what I do to you," Alice said.

"Calm down," Tear said. "Or I'll spank you. It is likely that he ran off into the forest. If I had to take a wild guess, Rich Boy was kidnapped by a monster girl and they set off to rescue him." Alice gave Tear a look that actually made the succubus gulp. "You really do love him don't you. A man capturing your heart so fast."

Alice ignored her, quickly dressed in a black running dress then rushed outside. She silently prayed that the others would be enough to take care of her Clyde. Why didn't he ask for her? She could wipe out the problem with a swipe of her hand. He probably thought she was badly sick from that stupid candy…that was not candy—and didn't want to bother her. Well, she wouldn't be pushed aside this easily. And he WILL learn to rely on her.

Clyde's stat sheet. You may skip to the next episode.

Name: Clyde.

Level: 50

Type: Main character/ Stone. Mystic.

HP: 100% (+10%)

MP: 100% (+30%)

Ki: 100%

Attack: 100 (+16)

Defense: 102 (+16)

Speed: 104

Luck: 94

Will: 102

Intellect: 106

Form: 1/1.

Special: Tier 1 skill: Omen's Desolation. [Does almighty, spiritual, and sound damage. Chance to cause hopelessness and despair. Triple, super-severe damage against entities, deities, spirits, and darkness-type enemies.]

Special Abilities:

Flash Step: Briefly move at the speed of light. A high, speed stat will increase the critical chance of any attack combined with this ability.

Acrobatics: able to run and jump swiftly. Can leap from building to building.

Mystic senses: whether in or out of battle, you will be connected to nature and its spirits. Unknown benefits. Ability to sense abnormalities.

Skill Fusion- legendary special ability- combine skills and see what happens. You could unleash death on your foes!

Jump. You can warp to area you've been to or picture in your mind. You can also open and close portals, but not create them. You can also warp with a party.

Titles:

The Man Who Shatters the Balance. Reckless Abandonment. Man of the Impossible.

Hidden stats revealed:

Special Defense: 86

Paranoia: <varies>

Charisma: 94

Composure: 92

Evasion: 74

Reputation: level 3- you may be worth listening to.

Endurance: 114

Regeneration: 10.

Ki:

[Life: 1. Lightning: 1. Heart: 1.]

Misc:

Free points: 65.

Wanted rep Harpy clan: 5/5.

Omen's spheres (some call them orbs): 2.

Skills:

- Athlete: 10% bonus to speed and Will. [Passive].

- Mystic Calm: 100% resistant to fear, despair, discomfort, and shock. [Mystic Passive.]

-Hostile Detection 5: detects hostiles within a certain range of you. Detects enemy information. [Passive]. Can now see weakness. Can now see resistances.

-Heart Protection 5: you're 53% less affected by unwanted mental magic or skills from enemies. You gain a 41% bonus to your ability to convince others to do anything that would protect their hearts. 46% chance to break from any magic or charismatic hold. [Passive].

- Secret sword and martial arts combination. Random unknown increases to speed, defense, and will during battle. Chance to critical increases by 2%. [Passive].

- Crafting 4: enables you to craft items using everyday objects. Somewhat complicated unlocked. [Passive].

- Dagger combat 2: does physical damage. Enables dagger combat. Chance to critical at 3% [Passive].

-knife throwing 2: does physical damage. Enables knife combat. Chance to stun at 3% [Passive].

Trap Detection 2. You will be warned by the system automatically on things your mind would consider a trap. Your will stats dictate this! [Passive]. Range: 10 meters.

Party loyalty: Your party will know if you're in danger and need help. A boost of stats will be provided to anyone who's able to provide you assistance.

Unarmed attacks:

-Roundhouse kick. [Attack] – does physical damage. Change of knockdown at 5%.

-Mystic punch/kicks. [Attacks]- does physical and spiritual damage. Chance of stun at 1%. 50% stun if catching enemy by surprise.

Sword attacks:

-Precise Slash 5. [Attack] – does physical damage. Chance of critical at 21%

-Deep Slash 4. [Attack]- does physical damage. Chance to cause bleeding at 19%. Chance to stun at 2%.

-Spirit Slash 4. [Attack] – does physical and spiritual damage. Chance to cause dizziness at 9%. Chance to cause spiritual blight at 14%.

-Shatter Strike 1. [Attack]- does physical and fire damage. Chance to break barriers at 5%.

-Tier 3 skill: Sound Slash [Attack]-

Defensive skills:

Spirit shield: [Defense] – invoke a magical shield around you for a few seconds. Will shield you from magic and block physical attacks. Chance to invoke Spirit Counter at 1%.

Special skill:

Quick meditation: once per cooldown, you can boost random stats. The buffs will last for up to two hours.

Mystic meditation: once per cooldown, you can boost speed, will, and composure. This buff will last up to 2.5 hours.

Combat level:

-Intermediate level 4. Combat style: somewhat skilled.

-Mystic combat level 3.

Magic:

-Energy Ball. Type: spiritual. Class: mysterious. (Mystic counterpart is available.)

-Scatter Shot. Type: spiritual. Class: mysterious. Shoot a flurry of energy balls at multiple enemies. 1% chance to stun an enemy.

-Spirit wave: Type: spiritual. Class: mysterious.: Shoot a wave of concentrated spiritual energy. Chance to cause spiritual blight at 3%. Chance to do double damage on dark creatures: 15%.

-Spiritual Fire. Type: spiritual. Class: very rare. Unleash special fire at your enemies. Chance to cause spiritual blight at 9%. Chance to cause burn at 4% Chance to agony at 3%.

-Binder's hand 2. Type: spiritual. Class: mysterious. Bind your enemies with tendrils of spirit energy. 35% chance to bind 1 enemy. Does no damage unless you will it. If willed, will do 2% damage per second.

- Charm 1. Type: spiritual. Class: mental. Once per cool, you have a chance to take control of 1 targeted enemy. At this level you can only charm 1 enemy at a time and only those with lower levels. Be wary of enemies immune to charm.

-Mystic aide: invoke the power of nature to assist you. Does nature damage. 150% attack increase in forests, grasslands, and spiritual domains.

-Mystic wrath: Enter mystic mode. This form lasts for a short time and drains magic points, but all physical and magic attacks increase greatly. You will be able to cast Mystic Lightning. Due to the strain this form does on your body, it is highly recommended to use if needed.

-Mystic Lightning- can only cast during mystic mode. Does spiritual, electrical, and holy damage. Change to cause spiritual blight at 34%. Chance to blind.

- Trust Bond Skill Mimic. Type: mystic. Class: very rare. Once per day, you will be able to randomly activate a skill from any of trusted friends. If you do not wish to activate the revealed skill, you may store it for later use; however, if not activated that day, it will vanish from storage.

-Summon Mist: Type: water. Class: uncommon. summon a thick mist that can cover an area the size of a small town. You and your allies will be able to see 40% better than any enemies. Warning, this is useless against enemies that do not rely on vision.

BCFUS lv. 1. You can only present a temporary speed and jump boost. You may make only minor changes to their appearances, heal minor injuries, and sense their whereabouts.

Tier 2 skill: Blizzard: Type: ice. Class: very rare. Unleash a portal blizzard on your foes. Does Heavy Ice damage.

Summon: Tear- 1.

Talent:

Main character stuff.

Mystic languages. [Can read and speak old and unknown tongues.]

Bonus:

10% boost to relationship stats with Harumi and her friends.

+5% damage for a physical attack.

Marriage System.

Bravery noted to someone of great power.

10% boost to all stats- mystic bonus.

Inventory:

$ 1,350,900

-Map of Lot City, Satovia.

-Map of Libado Grasslands, Satovia.

-Smartphone.

-Key.

-Reminder for practice- note.

- Natzo hand bomb. (Does Fire and Metal damage on enemies caught within the blast. 40% chance to cause burns, 20% chance to deafen. 30% chance to stun.)

- Zelt's printer. Level 1/25.

- Wind blade. (item class: very rare.)

-Melody's note.

- Legendary Sword: Ludacris (Ashfall family loom).

- Deed to the Ashfall estates, treasures, etc.

-

Equipment:

-Wind blade. (very rare) +16 to attack. Wind element.

-School uniform or casual clothes.

-School shoes or casual shoes.

-Necklace of strength. (Uncommon)- +1 attack +1 defense.

-Ring of Emergency Magic. (Very rare) +20% MP.

- Dust stone armor set. (rare). +15 to defense.

- Steel dagger. (Uncommon).

>Cards:

Attackers: [that he viewed.]

The Sorceress Amina. Power: ??? Defense: ??? Effect: ??? Type: magic user and deck leader.

Wizard Otus. Power: Defense: Effect: Type: magic user.

Druid Karla. Power: Defense: Effect: Type: magic user.

Action cards: [that he viewed.]

Fever Draw. (Action card)

King's Last Hold. (Action card)

Classes: (year1).

-Satovia History 1.

-Romance Literature 1.

-Sciences 1.

-Crafting 1.

Phone numbers:

-Chika.

-Harumi.

-Naomi

-Toru

-Seth

-Kitome

- Melody

-Dark

Quest log:

Main story.

Locate the whereabouts of Kiko the vampire. (MS.)

Gather materials and craft three items.

Go to the Libado Grasslands.

Defeat one person in either a non-real card. (Stone-Tokken quest.)

Defeat Dark in a Real game (Stone-Token quest.)

Call Chika in the late hours. (MS.)

Either call or visit Kitome in the late hours.

Rescue Toru (MS)





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