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Touch of Fate - Chapter -1

Published at 15th of August 2019 02:51:12 PM


Chapter -1

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********************SPOILERS**********************

Below is a status sheet for Mike corresponding to the current chapter. I will try to keep this updated as the story progresses.

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<Status>

Michael Rasmussen

Race: Human

Age: 15

Class: Skill Master

Tier: 3 (Mid)

Title: None

Multiverse Traveler

Blessed One

Hunter of Renown

Battlefield Healer

Kal'Thel

Philanderer

Hero

Dungeon Savior

Undinekath

Saint of Healing

Nemesis of Demons (NEW)

Antagonist (NEW)

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Skills

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Primary Skills:

Communication Magic (Rank 3)

Intermediate Healing Magic (Rank 5) (RANK UP)

Analyze (Rank 2) (RANK UP)

Journeyman Almiran Military Swordsmanship (Rank 2) (RANK UP)

Intermediate Water Magic (Rank 2) (RANK UP)

Intermediate Fire Magic (Rank 3) (RANK UP)

Basic Air Magic (Rank 3) (RANK UP)

Basic Earth Magic (Rank 4) (RANK UP)

Blood Collector (Rank 1)

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Secondary Skills:

Lifestyle Magic (Rank 0)

Advanced Lovemaking (Rank 3)

Athletics (Rank 2) (RANK UP)

Intermediate Evasion (Rank 3) (RANK UP)

Basic Dagger Fighting (Rank 2)

Basic Spear Fighting (Rank 5) (RANK UP)

Intermediate Sword Fighting (Rank 2) (RANK UP)

Intermediate Elemental Magic (Rank 3) (RANK UP)

Basic Riding (Rank 3)

Basic Haggling (Rank 3)

Basic Musical Performance (Wind Instrument) (Rank 2)

Basic Unarmed Fighting (Rank 4) (RANK UP)

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Passive Skills:

Intermediate Fear Resistance (Rank 2) (RANK UP)

Basic Physiological Resistance (Rank 5) (RANK UP)

Intermediate Poison Resistance (Rank 5) (RANK UP)

Basic Heat Resistance (Rank 4) (RANK UP)

Basic Mental Resistance (Rank 3) (NEW)

Moderate Mana Enhancement (Rank 2) (TIER UP)

Moderate Mana Regeneration Enhancement (Rank 1) (TIER UP)

Moderate Endurance Enhancement (Rank 2) (RANK UP)

Moderate Agility Enhancement (Rank 1) (TIER UP)

Moderate Strength Enhancement (Rank 1) (TIER UP)

Basic Willpower Enhancement (Rank 2) (NEW)

Limit Break (Rank 1)

Detect Hostile Intent (Rank 3) (RANK UP)

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Inherent Skills:

Traveler's Luck

Fate-Touched

(BC) Vampiric Regeneration, Lesser

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- Skill Master -

A unique class created by the Ancient One %#@#$&!@#$& for the one who desired boundless horizons and endless growth. Skill Masters are unparalleled in their versatility, able to learn and master almost every skill. With enough effort and the right resources, they can accomplish almost anything.


Effects:

• All non-inherent skills available for acquisition

• Unlimited number of primary skill slots available

• Large enhancement in the acquisition of new skills

• Moderate increase in the rate of skill improvement

• Class skills: None

• Attribute enhancement: None

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Titles

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- Multiverse Traveler -

You have traveled across the multiverse to make your way here. In order to facilitate your easy integration into this world, the gods of Ea have awarded you this title. Grants the ability to speak and write fluently in the most commonly used language of the region you currently reside in. Language: Lower Pyrathien (Nurtas dialect). Minor increase in luck in regards to survival for the first 90 days after transmigration.

- Blessed One -

Title given to those who have received a blessing from one of the gods of Ea.

- Hunter of Renown -

Either due to personal temperament or the expectations of a higher power, you are destined for greater things. The world bears witness to your deeds and will judge you accordingly. Moderate increase to the acquisition of titles.

- Battlefield Healer -

You are a practitioner that threads the line between life and death on the battlefield. By virtue of your healing prowess lives are spared. Minor increase to healing effectiveness on combat injuries. Minor increase to mana efficiency when healing.

- Kal'Thel -

The title given to those who have won a Kal'thelk against a worthy opponent. It is in the nature of orcs to respect those who fight with strength and honor. Minor increase to charisma when dealing with orcs. Only applies while active.

- Philanderer -

A true womanizer, you are famous for your exploits in the bedroom. Minor increase to charisma when interacting with members of the opposite sex. (Increased to moderate when equipped.) Moderate increase to performance during intimacy with members of the opposite sex. Minor increase to improvement of related skills.

- Hero -

A chosen champion, blessed by one or more gods. You bear an epic destiny, and have been granted power to help see you through it. Moderate increase to Strength, Agility, Endurance, Mana, and Willpower. Minor increase to the acquisition and improvement of skills.

- Dungeon Challenger –

You have challenged the dangers of a dungeon floor beyond your capacities. Despite this, you have emerged victorious. Minor increase to Endurance while inside a dungeon. Minor increase to the acquisition and improvement of skills inside a dungeon.

- Undinekath -

You achieved a true connection with the Elemental Source of Water. Whether achieved at a moment of breakthrough or by channeling a pure elemental force, you are now forever marked by this connection. You are favored both by water itself, and water elementals of all kinds. Moderate increase to the effectiveness of Water Elemental Magic and charisma when interacting with water elementals. Allows air breathing creatures to breath underwater.

- Saint of Healing -

You have been recognized as a divinely blessed individual in regards to healing. Whether by your deeds, or merely your reputation, word of your holiness has spread. Moderate increase to Charisma when interacting with those of a properly aligned religion. (Only applies when active.) Moderate increase to the effectiveness of healing.

- Nemesis of Demons -

By virtue of you extensive campaign against the armies of the demonic, you have been named as their nemesis. Lesser demons will fear you and greater demons will seek to destroy you to claim vengeance for their slain kin. Moderate system correction to the effects of attacks against demons.

- Antagonist -

An individual or group has determined you to be the thorn in their side, and the reason for their failures. Whether or not you are known to them, you have earned their ire.

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Skills:

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Primary Skills:

- Communication Magic (Tier 3, Rank 3) -

A branch of magic derived from the Words of Creation, Communication Magic embodies the ability of living beings to exchange information with one another. Practitioners are granted an increased ability to communicate with other beings. Masters of this form of magic can use language to influence the world itself.

Rank 1 Effects: Polyglot, Weighted Words

- Polyglot -

The practitioner of Communication Magic is the ultimate translator and a master of languages. Can communicate fluently with any being that has a spoken language.

- Weighted Words -

The words of a Communication Magic practitioner carry special weight. Moderate increase to effectiveness of negotiation and persuasion through the use of spoken words.

Rank 2 effects: Primal Heart, Biting Words

- Primal Heart -

Although not in the realm of true communication, practitioners of Communication Magic are able to make their feelings and desires known to creatures without a true language. Enables one-way communication with non-sentient animals and magical beasts. The effects of Weighted Words are drastically enhanced when used on beings listed above.

- Biting Words -

A practitioner of Communication Magic can humble even the greatest of heroes with a single sentence. Using insults as their weapon, practitioners strike at the most vulnerable part of person: the ego. Able to use simple words to cause minor physical damage in those effected.

Rank 3 Effects: Beast Speech, Lexicon

- Beast Speech -

Practitioners of Communication Magic master the strange and subtle method of communication used by creatures of the natural world. Allows users to communicate with living beings that have no discernible language or lack the mental capacity to do so. Such communication is by nature limited, but the general intent of messages can be shared in both directions.

- Lexicon -

No method of communication is barred to masters of Communication Magic, and this includes the written word. Allows users to understand and use any written language.

- Intermediate Healing Magic (Tier 3, Rank 5) -

An intermediate form of True Healing Magic. By channeling pure mana into the bodies of the injured, practitioners of Intermediate Healing Magic can stimulate and supplement natural healing processes, allowing recipients to recover from virtually all forms of injury. Higher skill ranks allow for the healing of more severe injuries and lowers the overall mana cost of healing.

Rank 1 Effects: Cleansing Wave

- Cleansing Wave -

Practitioners of Intermediate Healing Magic can alter the life mana they use to heal injuries, allowing them to remove foreign entities and substances from their patients. Recipients are cleansed of all non-magical disease and poison.

Rank 3 Effects: Scour the Past

- Scour the Past -

Practitioners of Intermediate Healing Magic learn how to manipulate the tissues of the creatures they are healing, returning them to their original form. Allows the user to return scar tissue to its original state, and cure conditions of the organs that would ordinarily never heal. Cannot be used to completely regenerate body parts.

Rank 5 Effects: Return to Origin

-Return to Origin -

Practitioners of Intermediate Healing Magic gain instinctive understanding of the way living things function, grow, and heal. They can use this knowledge to overcome the usual hurdles in the healing process, allowing them to heal injuries above and beyond what is normally possible. Allows the user to replace lost body parts, regenerate lost limbs, and cure even congenital defects. Cannot be used to reverse the effects of aging.

-Appraise (Tier 3, Rank 2) -

A more advanced version of the Inspect skill. Accesses the Akashic Records to gather information on the target. The more influential the item or individual is, the more information can be garnered. Higher skill ranks provide more information.

- Journeyman Almiran Military Swordsmanship (Tier 2, Rank 2) -

The fundamental swordsmanship of the Almiran military. Focuses on the usage of a single longsword in either one or two hands. Characterized by a great deal of flexibility and versatility, with no specific strong or weak areas. Practitioners of this sword style learn to mimic the five basic elements through their swordsmanship.

Rank 2 Effects: Paragon of Elemental Might

- Paragon of Elemental Might -

Through training, practitioners of Almiran Swordsmanship have learned to harness the power of the elements they seek to mimic. When using one of the five elemental stances, practitioners can use mana to power their sword skills and enhance their fighting style. This will create minor visual and audible effects. The bonus depends on the stance used. Roaring Flame Stance - Increased attack speed and Strength when attacking. Flowing River Stance - Increased Agility, evasion, and the efficacy of re directive blocking . Briar's Thorn Stance - Increased Speed, Agility, and Strength while counterattacking. Enduring Mountain Stance - Increased Endurance and the efficacy of defensive maneuvers. Howling Gale Stance - Increased Speed and Agility.

- Intermediate Water Magic (Tier 2, Rank 2) -

One of the most basic forms of Elemental Magic. Water magic allows the user to create and manipulate water. It is characterized by flexibility in both offense and defense, but lacks the overt power of other types of magic. Higher skill levels increase the mana efficiency and power of the magic produced.

Rank 1 Effects: Adaptive Control

- Adaptive Control -

Water is fluid both in form and spirit. By utilizing this flexibility of purpose, Intermediate Water Mages learn to exercise their will over more than just water, gaining the ability to control almost all liquids to some extent. Substances that are more heavily associated with other elementals are more difficult to control.

- Intermediate Fire Magic (Tier 2, Rank 3) -

One of the most basic forms of Elemental Magic. Fire magic allows the user to create and manipulate fire. It is characterized by powerful offense, but lacks fine damage control and defensive techniques. Higher skill levels increase the mana efficiency and power of the magic produced.

Rank 1 Effects: Shaped Flame

- Shaped Flame -

Fire is inherently a type of energy without form. Intermediate Fire Mages learn to blur the line between matter and energy and temporarily produce fire with substance. Through an effort of will, the practitioner can shape this material fire.

- Basic Air Magic (Tier 1, Rank 3) -

One of the most basic forms of Elemental Magic. Air magic allows the user to create and manipulate wind and air. It is characterized by its speed and constancy of motion, providing strong offensive power, mild defensive strength, and some utility. Higher skill levels increase the mana efficiency and power of the magic produced.

- Basic Earth Magic (Tier 1, Rank 4) -

One of the most basic forms of Elemental Magic. Earth magic allows the user to create and manipulate earth and stone. It is characterized by its permanence and durability, providing the most effective defensive techniques of the four basic elements. Higher skill levels increase the mana efficiency and power of the magic produced.

- Blood Collector (Tier 3, Rank 1) -

The signature skill of the Blood Mage class, users of this skill can harness the latent potential of blood they consume. By sampling sufficiently powerful bloodlines, the user can acquire their inherent skills. Only one inherent skill can be acquired per skill rank. Once selected, the inherent skills cannot be changed.

Secondary Skills:

- Lifestyle Magic (Tier 0, Rank 0) -

A basic form of elemental magic that all inhabitants of Ea have access to. While versatile, Lifestyle Magic has a very poor mana consumption rate and cannot be compared to the effects of other higher forms of magic. Can be used to perform basic household tasks such as creating water, starting fires with an available fuel source, drying wet materials, and cleaning individuals or items in a certain area.

- Advanced Lovemaking (Tier 2, Rank 3) -

The art of pleasing a partner during acts of physical intimacy. Provides users with an intuitive understanding of what steps to take to satisfy lovers. Moderate increase to Endurance during intimate acts.

Rank 3 Effects: Casanova Aura

- Casanova Aura -

Named for the famous playboy who pioneered this ability. Users subconsciously project an aura that attracts and entices those who could conceivably be attracted to them. This has the opposite effect on those who would not be. Moderate increase to charisma when interacting with those whose orientation matches the users perceived gender. Minor decrease to charisma when interacting with all others.

- Athletics (Tier 2, Rank 2) -

It is through constant training and practice that true athletes are born. Minor increase to Strength, Agility, and Endurance for the purpose of performing any demanding physical task.

- Intermediate Evasion (Tier 2, Rank 3) -

The art of not getting hit. Moderate increase to Agility when seeking to evade blows and potential hazards. Agility gain determined by skill rank.

- Basic Dagger Fighting (Tier 1, Rank 1) -

The most rudimentary skill of the Dagger Fighting tree. Provides users with fundamental understanding of using daggers and other small bladed weapons in combat.

- Basic Spear Fighting (Tier 1, Rank 4) -

The most rudimentary skill of the Spear Fighting tree. Provides users with fundamental understanding of using spears and other, similar weapons in combat.

- Intermediate Sword Fighting (Tier 2, Rank 2) -

A more advanced skill of the Sword Fighting tree. Provides users with fundamental understanding of using swords and other, similar weapons in combat. Minor system correction to the usage of swords in combat.

- Intermediate Elemental Magic (Tier 2, Rank 3) -

The second most fundamental form of Elemental Magic. Allows users to access magic skills for the four primary elements: earth, air, water, and fire. Additionally, allows access to magic skills for two of the high elements: light and dark. Higher levels of skill provide a bonus on mana efficiency and potency. This is a Prerequisite and Limiter skill for all other Elemental Magic skills.

Rank 1 Effect: Composite Elemental Magic

- Composite Elemental Magic -

Practitioners with two or more of the primary Elemental Magic skills of intermediate level or higher, are able to combine them to produce different forms of elemental magic. Air and water produce ice, air and fire produce lightning, air and earth produce sand, water and fire produce steam, water and earth produce mud, and fire and earth produce magma.

Rank 3 Effect: Enhancement Magic

- Enhancement Magic -

Skilled practitioners of Elemental Magic learn to mimic the enhancement spells of other branches of magic, allowing them to temporarily increase attributes. The attribute enhanced varies based on the type of magic used.

- Basic Riding (Tier 1, Rank 3) -

The art of directing mounts in both combat and non-combat situations. The most basic form of riding. Higher level of skill will improve the ability to bond with, train, and ride large creatures.

- Basic Haggling (Tier 1, Rank 3) -

There is an art to making the perfect deal, and you have taken your first steps down the path of that art. Minor increase to charisma for the purposes of buying and selling goods or services.

- Basic Musical Performance (Wind Instrument) (Tier 1, Rank 2) -

You have learned the proper method of controlling your breathing and coordinating your fingers to create music with wind instruments. Minor increase to system correction when playing a wind instrument.

- Basic Unarmed Fighting (Tier 1, Rank 4) -

Whether learned in a street fight or at the knee of an experienced master, all unarmed fighters start with the basics. The most rudimentary skill of the Unarmed Fighting tree. Provides users with fundamental understanding of using their own bodies in combat.

Passive Skills:

- Intermediate Fear Resistance (Tier 2, Rank 2) -

Due to long and repeated exposure to terrifying circumstances, the user of this skill has developed a basic tolerance for fear. This skill increases the ability to resist the effects of fear and maintain usual mental function in the face of terror.

- Basic Physiological Resistance (Tier 1, Rank 5) -

You have developed the ability to control your body's physiological responses to a limited degree. Provides minor resistance to the negative effects of physiological responses.

- Intermediate Poison Resistance (Tier 2, Rank 5) -

Frequent exposure to harmful substances has increased you body's ability to resist them. Provides moderate resistance to poison and poison based effects.

- Basic Heat Resistance (Tier 1, Rank 4)-

Frequent exposure to heat and fire has increased your body's ability to handle high temperatures. Provides minor resistance to the negative effects of high temperatures.

- Basic Mental Resistance (Tier 1, Rank 3) -

The user of this skill has had extensive practice resisting mental intrusion or mental effects. Minor resistance to mental effects.

- Moderate Mana Enhancement (Tier 2, Rank 2) -

The user of this skill has a larger mana pool than others. Moderate increase to mana capacity.

- Moderate Mana Regeneration Enhancement (Tier 2, Rank 1) -

By consistent emptying of your mana pool, you have trained your body to recover its mana faster. Moderate increase to mana regeneration.

- Moderate Endurance Enhancement (Tier 2, Rank 1) -

Through physical training the user has increased his/her body's natural limits. Provides a moderate enhancement to Endurance.

- Moderate Agility Enhancement (Tier 2, Rank 1) -

Through physical training the user has increased his/her body's natural limits. Provides a moderate enhancement to Agility.

- Minor Strength Enhancement (Tier 2, Rank 1) -

Through physical training the user has increased his/her body's natural limits. Provides a moderate enhancement to Strength.

- Basic Willpower Enhancement (Tier 1, Rank 2) -

Through extensive training of the mind, the user has tempered his/her own will. Provides minor enhancement to Willpower.

- Limit Break (Tier 4, Rank 1) -

The signature skill of heroes. In times of intense emotional stress, the user can break through his/her innate limits providing a brief moment of incredible power. However, breaking one's physical limitations comes with a price. While activated, large increase to all attributes. Higher ranks of skill increases both the attribute enhancement and the duration of the effect. Current duration: 1 min. Drawback: After effect ends, moderate decrease to all attributes for 24 hours.

- Detect Hostile Intent (Tier 2, Rank 3) -

Users can perceive the hostile intentions focused on them, within a certain range. In order to be considered hostile, the individual in question must wish to harm the the user in some form, or cause some substantive loss to the user. Range and precision of the effect is determined by both the user's Willpower and skill rank.

Inherent Skills

- Traveler's Luck (Tier 3) -

Selenica, Goddess of Gates, Travel, and Reincarnation has blessed you with good fortune during your travels. Large increase in Luck, minor increase in Endurance, minor increase in the acquisition and enhancement of survival and travel skills.

- Fate-Touched (Tier -) -

You have been touched by Fate, a multiverse level entity responsible for maintaining the very fabric of existence. As such you are no longer bound by the constraints of universal laws. So strong is this effect that your very presence can alter the destinies of those around for good or ill. Beings of great power and influence will take heed of your actions.

- (BC) Vampiric Regeneration, Lesser (Tier 2) -

(Acquired through Blood Collector) You have inherited some of the legendary regenerative powers of the vampire, allowing you to heal from virtually any non-fatal injury. By utilizing a requisite amount of mana, this skill can even regenerate lost body parts. Large increase to the healing speed of all ordinary injuries. Exposure to fire will slow or halt this process.




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